Cultist Simulator

Cultist Simulator

The Roost Machine
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Update: 10 Nov, 2023 @ 1:31am

196

I've discovered that I've left yet another thing in the build - a temporary log message that would spam the console. I was very angery and tired from updating the mod 10 times in the past two days, and would really like not updating it once again, but I care about you, dear user. So here's another update with no spam.

Update: 10 Nov, 2023 @ 1:24am

195

These things always come in bunches, do they not!
Accidentally pushed some stuff that doesn't meant to be there yet in the previous update.


Update: 10 Nov, 2023 @ 1:09am

194
Xtrigger compatibility changes.

- As in vanilla, transform morpheffect now is hardcoded to multiply token's quantity by xtrigger's level. You can add useMyQuantity/useCatalystQuantity on top of that, but token's Quantity is always in equation.
- Element.TriggerMode property is retired. It was awkward to write and handle, and created weird discrepancies in behaviour.


Update: 10 Nov, 2023 @ 12:26am

193

Accidental upload! Don't mind me.


Update: 9 Nov, 2023 @ 11:09pm

192

hotfixes hotfixes


Update: 9 Nov, 2023 @ 6:35am

191

- UI tools now support localizations.


Update: 9 Nov, 2023 @ 2:09am

190

- Two new morpheffects - 'trigger' and 'redirect'.
-- 'trigger' hits *the whole token* (that is, with all its aspects) with a catalyst specified in the 'id' property (with amount specified in 'level' property).
-- 'redirect' applies all effects of another trigger defined in that element. Ie if you want to several different catalysts to do the same thing for a certain element, you can only define one, and set others to redirect at that first one.

- Base recipe's effect now support 'target' property - so you can make the base recipe's effects to have a target sphere without using 'furthermore'.

- When applying mutation effects, you can now access aspects of the currently mutated token, and aspects of all affected tokens (by using ~/token and ~/tokens respectively).

- When applying xtriggers, you can now access aspects of the token that initially reacted to it, even if the local scope has changed - ie, if your trigger initiated grandeffects, you can still access its values by using ~/source.

- New debug command - /root - allows to check current FucineRoot's mutations. (or a specific mutation's value with /root [mutation]).

- Slightly streamlined VFX for creating cards directly on tabletop and threshold spheres.

- Using '-aspect' in references (vanilla-style) is now possible.

- Transform morpheffect now uses token quantity by default (because vanilla does), can be turned off with 'usemyquantity' property.

- Fixed a semi-critical bug where using a target that returned several spheres - such as ~/exterior
- resulted in every effect applied separately to each individual sphere.

- Fixed $sprite function in refinements.

- Several minor fixes and optimizations.


Update: 21 Oct, 2023 @ 2:54am

189

A minute hotfix for 188!


Update: 21 Oct, 2023 @ 2:36am

188

- "Transform" xtrigger now makes use of a "level" property (like vanilla does) - multiplying the existing quantity by level.
- "Quantity" xtrigger now makes use of "useMyQuantity" and "useCatalystQuantity" - in which case quantity is additively modified by level multiplied by respectively reacting element's quantity or catalyst's quantity (please note that reacting element's quantity isn't always the same thing as the token's quantity. In case if effect is triggered by a card's aspect, then "my quantity" would be that element's quantity.


Update: 5 Oct, 2023 @ 11:11pm

187

Compatibility with RANUNCULUS.2