Cultist Simulator

Cultist Simulator

The Roost Machine
Showing 41-50 of 216 entries
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Update: 3 Jun, 2023 @ 1:07pm

PEONY SNAFU continues.

Update: 3 Jun, 2023 @ 2:08am

175

More PEONY fixes.

Update: 30 May, 2023 @ 11:39am

More PEONY fixes.

Update: 30 May, 2023 @ 8:51am

173

Fixes for the patch 2023.5.p.4 PEONY.

Update: 26 May, 2023 @ 3:24am

172

- Fixed a Mariner-related crash.
- Element aspects execute their xtriggers in the alphabetical order (by id).

Update: 21 May, 2023 @ 12:51pm

171

- New expressions area - "entity". Returns the quantity of a token if its entity matches the mask - "entity/introjob", "entity/fragmentlantern", "entity/fragment*".
- Fix for an inexplicable break of element refinements.
- Fix for aspect Transform xtrigger not conforming the latest vanilla's changes.

Update: 16 May, 2023 @ 8:32am

170

Compatibility with the game version 2023.5.p.1 PEONY.

Update: 4 May, 2023 @ 12:37am

169

Fixed a bunch of questionable design decisions in callbacks.
Link-callbacks that don't specify a recipe ID won't log a warning.

It's now possible to check aspects in the current situation's slots with `~/situation/slots/[slotid]`. For example: '[~/situation/slots/work:job]>=1'

"useReactingQuantity" in xtriggers is renamed to "useMyQuantity" (for the last time, I promise).

Update: 1 May, 2023 @ 2:05am

168

Hotfix for verb windows.

Update: 1 May, 2023 @ 1:50am

167

Hotfix for VFX display.