Europa Universalis IV

Europa Universalis IV

MEIOU and Taxes v3.0
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Update: 14 Nov, 2021 @ 1:19pm

Reupload for the compressed version.

Update: 14 Nov, 2021 @ 12:13pm

##### Open Alpha 5
### System Changes
- Removed old model of intermediary trade income with greatly improved and more performant model (this will solve the commerce overflow bug)
- Disabled migration between nations in tributary->overlord subject status

### New content
- FE-TUR rework
- Rework of FE-VEN (Venice) and connected event in FE-MAM (Mamluks)
- Rework of War of the Roses events to use 3.0 systems better

### Changes & Balance
- Removed HRE malus to alliance slots. It isn't needed with the new dev based calculation
- Dutch missions no longer give claims outside the Low Countries
- Rework of some of the Dutch mission rewards

### Miscellaneous
- Adds monarch titles for Wallonian and Frisian culture. Some fixes to the old low frankish titles (now just for Dutch, Brabantian and Flemish)
- Optimized define keys to only be stored in AAA tag (should reduce memory usage a bit)
- Small tweak to make establishing the oresund decision visible even without a merchant in the node if you already own one of the required provices.

### Fixes
- Usury, Saint and Indulgence papal actions are no longer available if the related church aspects are set to condemned/forbidden
- Fixes Amenities level 7 having no graphic
- Pol_CapitalSedentary made to match the loc


### Map
- Fixes positions in the Canarias and on the coast between Lisboa and Genoa

Update: 7 Nov, 2021 @ 8:26am

##### Open Alpha 4

- Better variable resetting placement
- Fixing incorrect calculation for total population on Census
- Rename loc for Mordvin culture to be correct, code name is maintained to not screw with save compat
- Adjust requirements for Sverige (RSW) to win the swedish civil war by one province, as they needed 2 in order to reach their requirement of 17
- Minor fix to loc (ruler name instead of title)
- Changes to FE-GOT and FE-SAV (Gotland and Savoy): moved out from MTTH to triggered events connected with enacting gov reforms
- Simplified and unified the syntax of events about von Welf and von Wettin succession
- Minor adjustments to FE-NAV (Navarre) - comments, missing ai_chances, order of triggers, so time triggers are opening
- Loc fic for ranking up or down of Privilege_NODynastic
- Difficulty level now has stability_cost_modifier effect
- Fixes some positions
- Fixes some faulty straits
- Adds a patch so save with difficulty level country flags work with difficulty level modifiers
- Adds the stab cost modifier in the difficulty level tooltip
- Make investments a bit safer and exclude Academic also with Urban option
- Waldensianism, Wycliffitism and Hussitism can now spread 75 years (like Lutheranism and Calvinism) if a nation is of that religion (otherwise, only 50 years)
- Forerunner events for Waldensianism, Wycliffitism and Hussitism now stops after 75 years if owner is of that religion
- Centres of reformation stop spawning with Globe_Trade enabled (but continue to function)
- Once Global_Trade spawns, centres of reformation close within a century, if Global_Trade doesn't start in that province
- Loc fix to flavor_hyw.08 English Victory in HYW
- More loc fixes to effects of priviliges and their respective raise/lower descriptons
- Fixes an issue of AI subject nations converting away after being forced to change by overlord
- Fix to Semien and Teutonic ideas not giving constant Holy War CB
- Updates scripted effects to ensure regular updates of the Autonomy modifiers
- Fixing inconsistencies causing castilian civil war to get stuck
- Fixing issue causing neutral Iberian provinces to flip to Trastamara after being sieged by rebels
- Changes to reconquest CB that incorporate 2.5 special CBs for Poland, Bohemia and France into this CB
- Bandaid fix for economy bloat
- Added loc and explanantion to "X Estates/Crownland" province modifier, including CB connected with them
- Industry cap text adjustment: cap is 16 per province, not 14
- Minor adjustment to timing in Navarre rebellion event
- CN's willingness to take expansion ideas increased
- AI forced idea group progression towards expedition idea number 3
- Fixes to Reconquest CB not kept when gained from de jure status of provinces
- Re-organized Hungarian missions, so expansion east is locked behind protecting the border
- Synod events tells what reforms the heresy want to change
- Should improve information in case Pope rejects heresy directly
- Decrease output of Luxury Cloth by 10% and increase amount of Urban labor needed by 10%
- AI factors for sending expedition to Chinese zones adjusted
- Changes to Russian disaster (Time of Troubles) events
- Blocked FE-POL event about shifting provinces between POL and LIT if POL is at war
- Centres of reformation now properly can't spawn in Rome
- Centres of reformation no longer restricted to provinces with land connection to capital
- Fixes the displayed year of the synods
- Fixes missing localisations for Reformers
- Fixes an issue with the AI not being able to vote during synods
- Fixes an issue of having the "no mission to organise" option when wanting to recall missionaries
- Cleanup for tech requirements for expeditions to Canada
- Added check to idea pick to stop Scandinavians going colonial if they can't connect with their posessions
- Adds a strait across the delta of the Danube
- Fix to Russian idea triggers (colonial_ideas_trigger goes to colonial missions, expansion idea to expansion missions)
- Adding a trigger to prevent cardinal-less nations to be candidates to curia control
- Fixes missing links in Russian colonisation missions
- Removes impact of religious unity on tolerance, as tolerance impacts religious unity

Update: 31 Oct, 2021 @ 4:46pm

Update: 31 Oct, 2021 @ 1:31pm

#Open Alpha 3

- Rework siberian culture setup
- Fix trade display table to not show normalized but absolute money values
- Take subsistance into account in new backcalculation of money
- Add a decision to allow all players to select in multiplayer
- Store reverse calculated earning in new variables
- Hide variable calculation of minority spread in hellenic events
- Properly calculate the balance with the newly stored variables
- New Irish lakes province set as lake
- Fixes a number of position issues
- Fixes an issue with Pepsi Jarv lake being accessible to ships
- Fix crash on startup without Cossaks by commenting in native_policy_bg icon, courtesy of goik
- Turning off Printing Press logging
- Fix special characters in FE-SPA.txt
- Fix Extraction 50 investment actually giving 1000
- Fix balance of trade calculation
- Fix 10 nodes of trade display
- Rebalances the Heretic and church bastions
- Block picking aristocracy ideas when you already have plutocracy
- Fix to node repetition
- Rework of the Baltic Crusader missions
- Fix 4th slot Ottoman Missions rewards, so they give claims for what the next mission is checking
- Fixes the Baltic Crusader missions
- Fix Sector Center Display Modifier not disappearing upong center relocation
- Apply new formula on naval forcelimit for diminishing returns to balance the system again
- Fix the "revoke all privileges at once" exploit by blocking interaction buttons properly
- Updates the trigger of the of the first colonial mission
- Initiate Nat_Main (recalculation of all national values) on privilege change
- Fixes overlapping missions issues
- Mission cleanup decision hidden with utility decisions
- Reorganises the Granada missions.
- Rework of Portuguese missions, with a decision for the player between wedding or conquest of Iberia
- On nation conversion, ruler and heir convert to new country religion
- Reduce AE of form personal union cb gotten from missions on pair with the other one to make it more usable. Requires testing balance
- Increase output of Gems by 20%. Pretty sure this value was a typo
- Fix missing Raw in Sector balance internal trade
- Ran red pin regen
- Block Tribal Levies when being high reformed or when there is practically no tribal power
- Give more Skill to Bureaucratic Armies by budget adjustments
- Reduce skill of noble recruiting peasants into their levies
- Reduce skill of citizen levies recruiting residents into their levies
- Increase skill of nobles in noble levies
- State Initiated upkeep of Amenities when residents above the cap
- Blockage of some of the taxes availability in trade company provinces, together with removal of modifier impact that was overriding 3.0 systems
- Loc adjustment for impact of bureaucracy_ideas_7 on increase state reach interaction effect (0.75 instead of 1.00)
- Fixes an issue with the settings option when re-triggering it via decision
- Major memory opt
- Replace TN_effect (80x the script) with every_trade_node_member_province
- Restore original Imperial Authority from Princes in the Empire
- Forming Prussia now changes primary culture to Prussian
- Removes decisions to form Prussia (in missions now)
- Fixes an extra trigger section in event to form Prussia (following mission)
- Starting some work on Church Aspects
- Tweaks to Cods and Hooks disaster to make it fire only once and end after maximum 10 years to help AI and try to prevent insane unrest levels in Holland; Courtesy of William
- Un-opt TN_effect11
- Decision check for Clergy loyalty moved to custom trigger for pretty loc (reused existing POP_CLHasLoy_60)
- Misspelled culture name in Moldavia: Gaguaz -> Gagauz
- Kish (480) added to Persia trade company region
- Some more work on the Church Aspect feature (no impact in-game for the moment)
- Fixes Brandenburg not getting the event to form Prussia
- Limits some effects of forming Prussia to Baltic Crusaders
- Don't allow Enforce Religion for Appanages, but do allow for Divisions
- Allow enforce religion if under 50% liberty desire instead of -1
- Trade display rework, remove of dump variables of trade
- Optimise imports and exports
- Improve some logic of display choosing
- Add keys for displaying Sector Stockpiles
- Map stockpile values when necessary
- Comment out unecessary mapping of imports and exports
- Nerf armament output by 15%
- Double trade score for Internal trade (within the same country)
- Introduce stockpiles values at sector levels
- Add a new layer for stockpile
- Massive optimization of trade script
- Make Local Volume color based on positive or negative
- Adding delicacy production/demand to Census
- First round of adjustments to FE-Pol (Polish events)
- Fixes some province renaming in Vietnam
- Adds some missing provinces to the Persian and Indus charters

Update: 24 Oct, 2021 @ 3:18pm

##### Open Alpha 2

### New content
- Added Trade Display multi-layered table for for Sector Centers

### Changes & Balance
- Remove state reach requirements for player an AI for automatic investment. Make it more aggressive and profitable.
- Adjustments to Skill gain for bureau armies
- Nerfs to some sources of interest reduction
- Nert to Meritocracy impact on technology cost
- Ashikaga starts with nominal empire reform
- Bunch of plague tweaks, more spreading in general (including fix to plagues not spawning in Central America due to expeditions)
- Legalism present for the Akaa at start of the game
- Nerf prestige hit from breaking a Royal Marriage, 30 -> 20
- Allow enforce religion interaction on a bunch of relatively close subject types, also make colonial subjects get help with rebels
- Make Civic Religion ideas give legitimacy equivalent instead of only legitimacy
- Tweaks to initial rights and privileges for Serbia and its vassals
- Tweaks to initial idea groups of Serbian tags and Zaporozhian Host
- Reduce impact of technology on tactics
- Reduce impact of technology of Administrative Efficiency
- Makes some CBs not usable by overlords (cb_kingdom and cb_empire)
- Make trauma from religious sources 10 times less as bandaid fix for extreme trauma due to Reformation events
- Only build harbors where Residents actually exist and nest it with amenities checking
- In assemble army missions only require 40% manpower instead of 45 to make it a little less hard to fulfil them
- Make alliance limit depend on total dev instead of government rank to avoid HRE from having too many alliances early game.
- Changes to starting Commercialization spread in England and France
- Printing press now needs Commercialisation to be fully present in the province.
- Give Portugal permanent claims in mission as a reward before mission that requires conquering these provinces while POR can't fabricate there
- AI made less prone to revoking NO privileges during wars, especially when relying on nobles to provide troops
- Adds Hussites to the League Wars.
- Adjustment to Time of Troubles disaster end condition

### Miscellaneous
- Make investment buttons be 10; 50; 100 instead of 10; 100;1000
- Event AI_Invest about Auto-Investor/Investment Manager made to fire after a month for a player
- Adjustments to ruler title names for Albanian and Serbian cultures, based on input from andreja and minule
- Po Valley node set as inland node
- Replace SqareRoot Function in Military system budget calculation to simpler inversed logarithmic function to save performance
- Swahilistan renamed to Nchi Nzuri
- Make all add_historical_friend effects in missions two-way instead of only one-way
- Removed special case for taking Naval ideas by AI if they meet the threshold for getting exploration idea group and don't need the push towards Naval
- Add explanation tooltips to most buttons in the estate interface
- Gives the Circassians a culture conversion condition and renames a culture to Adyghe
- Set correct dynasty for Bulgaria, Tarnovo and Vidin, using main branch name, based on feedback from the forums
- Adjustments to Andean area names and added Colla and Lupaka cultures
- Added two new region to CN capitol selection AI event (Hispaniola and Eastern America).
- Removes decision to form Bavaria (mission to do it exists).

### Fixes
- Major fix to Naval FL calculations
- Fixes a 1600's crash regarding printing press spread.
- Fix triggers for non-existing rebel types in Dacke War and Counts feud
- Fixed display of parallelism
- Fix to faction influence modifiers, all alignments were adding influence to aristocracy faction
- Fix to taxes levels re-assigned despite having manual tax settings
- Fix minimum Peasant freedom from tenacy reforms not being applied properly
- Comment out construction event option to build Courts to avoid confusion
- Set trigger for improve by X ranks to always = no
- Fix event for France owning colonies in North America checking for any colonies in North America instead of French colonies
- Fix bribe reset command during alliance negotiation
- Fix missing bureaucratic advisor check for first two noble reforms
- Fix to a Cultural Unit development check for those without Common Sense
- Use Spread Heresy effect for Canarias Missionary event instead of MN_ConvertRelgion, since the latter doesn't seem to be working
- Make an event (tianxia_sys.17) that is written for JOS only fire for JOS and not for KOR as well
- Fix mission switch trigger for North Africa checking for province religion instead of owner religion
- Fix fort downgrading, remove special case for Constantine
- Tweaks the fate of Hussite populations post Lutheranism spawn.
- Make forming Italy mission ask the Emperor for the Crown instead of decision. If empeor refusing one can use decision 10 years later to ask again.
- Fixes missionaries not being given back when they are done working.
- Change in decision to ask for kingship in HRE, fixing how condition is displayed.
- Fix "Disown Relative" being available for junior partners in personal unions, which didn't actually cost any legitimacy in that case
- Fix to adjacency expedition event
- Fix to heresies losing strength when owner is of that religion
- Fix to Pentarchy being present if EotR changes religion
- Fix to Direct Clergy estate interaction giving funky numbers
- Fix bug where a slot wouldn't open but take away money
- Fix to Milanese flavor events stopping Sforza and Republic event chains
- Fix Alaskan Expedition dip req for Zhongyuan
- Event for Bohemia to chose new religion set to fire only once

####Fixes to localisation
- Fix localisation for Overseas fief returning to the crown in case it is not Aquitaine
- Fix recover Antioch mission Title and Description loc for Croatia and Bosnia
- In Noble Privileges, mass replace Yearly Corruption with State Corruption to be in line with naming convention from Bureau privileges
- Update Casual Literacy invention requirement to say that you need 20 Knowledge production, not 2
- Update Global Trade tooltip to say you need a province in Central or South Africa instead of Africa to avoid confusion because North Africa doesn't count
- Localize MENA (Middle East and North Africa) continent
- Rename Central and South Africa Continent to Sub-Sarahan Africa to avoid confusion with Central and South Africa superregion
- Monthly state reach loc adjusted to Yearly state reach
- Fix overlord localisation for feudatory declare war screen
- Fire flavor_hyw.91 for DAU instead of FRA when its triggered, as FRA has become DAU
- Add red message in National Rights menu that you can't pass reforms there
- Add red message that you cannot reform the Bureau in the review bureau reforms menu
- Localize level 7 garrison
- Fixes to culture conversion
- Add missing loc for end of the Cossack War disaster for Poland
- Casual Literacy and Global Trade intenvention requirements made to match the localisation
- Add flat invention progress multipliers in localisation for Casual Literacy, Global Trade and Columbian Imports

#### Fixes to missions
- Added missing loc to country modifiers from Russian colonization missions
- Remove check in Siberia expansion missions requring a colony in Brazil
- On conversion, nation swaps non-generic missions (to adapt the religious missions).
- Delayed the Catholic Italy mission by 50 years (to avoid it to be available on day 1 of Lutheranism).
- Russian Port in Pacific mission - allowed other provinces from the region, not only very specific one

### Map
- Province renaming in Algeria and Tlemcen
- Fixes to faulty province names in the Khazakh steppes
- Fixes to several fault map positions
- Removal of an unwarranted strait in Korea
- Added missing Albanian province to Roman de jure province group, together with its neigbours
- Moldovian missions made to cover split of zaporizhia_area and cherson_area - mission should require both, it was looking only for zaporizhia_area
- Reorgnisation of English

Update: 17 Oct, 2021 @ 7:40am

Update: 17 Oct, 2021 @ 7:30am

Update: 17 Oct, 2021 @ 7:26am

Update: 17 Oct, 2021 @ 7:13am