Keep Talking and Nobody Explodes

Keep Talking and Nobody Explodes

The Impostor
Showing 1-10 of 14 entries
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Update: 3 Jan @ 11:47am

v3.4.2
Fix rendering issue caused by unloaded blender files in asset bundle.

Update: 2 Jan @ 8:59pm

v3.4.1
- Actually add Connection Check to the prefab. It can now spawn naturally and in mission bombs. Thanks to kitronzer for the report!
- Remove the Colour Flash quirk where the sequence does not end, as this makes it is indistinguishable from the module "Stroop's Test". Thanks to EricB for the report!

Update: 15 Jul, 2023 @ 1:17pm

v3.4.0
- Added Fast Math, Monsplode Fight!, Perspective Pegs, and Skewed Slots, courtesy of Kilo Bites

Update: 3 Jun, 2023 @ 10:14am

v3.3.0
- Add Complicated Buttons support courtesy of GoodHood.
- Fix Cryptography sometimes throwing an OutOfRange exception.
- CODE-SIDE CHANGE: Replaced the direct modification of `flickerObjs` with a method `AddFlicker` which doesn't require repeatedly calling `.gameObject`.

Update: 25 May, 2023 @ 10:16pm

v3.2.0
- Add 2 new mods!: Say hello to Round Keypad and Emoji Math. Many thanks to Blan for these additions.
- Update some older modules with new quirks (and the bullshit quirk from Anagrams)

Update: 8 Oct, 2022 @ 8:19pm

v3.1.1
- Cryptography: Fix button texts showing through bomb.
- Sea Shells: Fix phrase changes not logging properly because of newlines.

Update: 2 Oct, 2022 @ 10:44am

v3.1.0 | Major Update
- Added colorblind support to modules which have it.
- Added Simon Sends (support by Timwi)
- Minor changes to certain prefabs to make them closer to the original modules.

Update: 19 Feb, 2022 @ 1:10pm

v3.0.5
- Fixed bug with Sea Shells text showing through the bomb.
- Fixed bug with Number Pad buttons all appearing white.

Update: 16 Feb, 2022 @ 1:23pm

v3.0.4
- Fixed Colour Flash bug

Update: 14 Feb, 2022 @ 6:23pm

v3.0.3
- Correctly capitalized Neutralization's prefab.
- Added Morsematics to the Impostrous mission pool.