Barotrauma

Barotrauma

[ICHC] Gaosi MKIII
Showing 1-10 of 18 entries
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Update: 23 Apr, 2022 @ 10:35pm

Maintained the performance of additional parts in the new version

Update: 21 Nov, 2021 @ 12:19am

Solved the problem of error reporting in the non enabled part

Update: 20 Nov, 2021 @ 11:53am

Improved armor's ability to attract monsters in order to improve the card monster problem.
Slightly increased engine power. Enhanced armor in individual parts
The hint of the circuit is optimized. Improved some cabinet properties.
The brightness and position of the enemy's alarm device are optimized. Added interesting but useless details.
Optimized localization contrast. Optimized exterior lighting.
A new planting platform is added. Fixed a battery that charged too slowly.
Redo the material layout of the whole ship. The non material version of the ship has been added.
Reduced light efficiency and number of items. Now the upper interface can be temporarily opened through the pull rod safety.

The survivability of Apo2 is optimized and a layer of alien armor is added.
Improved the water soaked damage of Lance's circuit, and now they won't be destroy again.
Monsters now avoid preferentially attacking drones and their mounting areas,theoretically.

Added Simplified Chinese and Russian localization files for pirate missions.
Fixed some event bugs and the probability of mod missions was halved.

Update: 18 Nov, 2021 @ 8:11am

Urgently fixed the bug related to the missions.
Now you will receive 3 missions with different difficulties at outposts other than the research one in three difficulty stages 30-50 \ 50-75 \ 75-100.
Your opponent is the GaosiMKII pirate sub. Go and defeat them, Plunder all the materials and take the large reward!
Notice that the opponent has no nuclear bomb. If you receive a mod mission, you cannot immediately receive other original tasks from the supervisor of this outpost.
If you need, you can save and exit, reload, and continue to take over original missions. Single or multiple mod are valid.

Update: 15 Nov, 2021 @ 12:10pm

The pirate mission has been optimized. Not surprisingly, you can receive the mission normally now.

Update: 2 Nov, 2021 @ 5:07am

The placement of diving suits is preliminarily solved

Update: 1 Nov, 2021 @ 10:30pm

Fixed bugs
Changed orbs and ship name

Update: 31 Oct, 2021 @ 12:28am

Replaced the poster

Update: 29 Oct, 2021 @ 11:36pm

Repaired a water pump that could not be repaired
Resolved the bug that the resolver cannot work
Some circuit overload problems are optimized

Update: 28 Oct, 2021 @ 8:46pm

The label indication of the power grid system was urgently updated, the lock of the lock room was added, and the outpost research platform was changed to interactive.
Changed the configuration of the ammunition compartment and can now store more railguns.
Fixed MIDI DP UAV laser version bug.