Arma 3
Healthy Stalker
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Update: 20 Aug, 2022 @ 1:40pm

Fixed mutants health, they are now killable.
Fixed problem, when mutants dealt no damage to player (WIP).

ACE Settings, used while configuring mutant health (use them for everything to work correctly):
ace_medical_AIDamageThreshold = 8.5;
ace_medical_fatalDamageSource = 1;
ace_medical_statemachine_AIUnconsciousness = false;
ace_medical_statemachine_fatalInjuriesAI = 0;

Update: 16 Aug, 2022 @ 8:48am

- Removed some pop-up errors;
- Returned ARMStalker anomalies and their sounds;

Started working on huge update.

Update: 14 Dec, 2021 @ 1:14pm

Update: 17 Nov, 2021 @ 5:35am

Tschernobyl Zone Redux mod removed, because some people have no need in this map. You still can load it separately.
CUP Terrains - Core removed from requirements.

Update: 13 Nov, 2021 @ 4:02pm

JSHK Contamination Area (fixed) mod updated.

Update: 8 Nov, 2021 @ 10:36pm

Diwako's anomalies removed due to his request. You still can load this mod separately.

Update: 5 Nov, 2021 @ 2:35pm

Fixed unability to play stalker tracks on guitar.

Update: 5 Nov, 2021 @ 3:47am

Added JSHK Contamination Area (fixed) mod.
Fixed initkeys.sqf error

Update: 2 Nov, 2021 @ 3:05am

- Removed cringe animation while cutting mutants parts off
- Faster cutting off
- Fixed unability to hide weapon on back (0 button)

Update: 29 Oct, 2021 @ 2:55pm

Added Tschernobyl Zone Redux map.