Don't Starve Together

Don't Starve Together

Hallowed Forge
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Update: 29 Jun, 2024 @ 10:43pm

Version 1.0.95
Bug Fixes:
  • Fixed Lanterns not being lightable by weapons after a certain componentaction change.

Update: 23 Dec, 2022 @ 3:16pm

Version 1.0.94

Bug Fix
  • Fixed lifesteal/chase spells crashing for players due to desyncing of the light component.

Update: 20 Jul, 2022 @ 3:24pm

Version 1.0.93

Bug Fixes
  • Horn bundle no longer crashes when activating on a target.
  • Spells cancelled will now properly remove themselves allowing future spells to be cast.

Dev Changes
  • Updated custom maps to use the new world gen functions.

Update: 7 May, 2022 @ 6:57pm

Version 1.0.92

New Features:
  • Hallowed Forge Arena is now compatible with RLGL gametypes.

Balance Changes:
  • Cursed Helmet is now immume to all debuffs except Sleep, Heal Aura, and Spice Regen Debuff.
  • Hex Darts now Seal targets on basic attacks for a shorter duration than its alt.
  • Roach Beetles are now flippable.
  • Mummyclops Sandnado moves slower and does more damage.

Bug Fixes:
  • Gravepigs can no longer reflect a projectile it just reflected on hard mode.
  • Cultist Reviver achievement now correctly requires at least 4 revives from a single Revive spell.
  • Ectophase now correctly spawns fx on the first frame.
  • Grave Guardian Helm now shows light on all clients and not just server.
  • All mobs should now revive to the correct health percent.
  • Annihilation now checks if the target can receive the spell.
  • Necrommanders, Cultists, Mummyclops, and Cursed Helmets spells can now be interrupted and cancelled. Interrupts will also count towards the stat for interrupting attacks.
  • Cursed Mummy and Roach Beetles now have a fossilized state.
  • Armored Gravepigs shield now toggle on when they have fully surfaced.
  • Cultist Staff Acid Meteor no longer targets dead entities.
  • Horn Bundle no longer targets dead entities.
  • Sandnado now does damage consistently to nearby targets.
  • Lightning Sound FX for Lightning attacks and spells should now play correctly.
  • Annihilation and Life Steal type spells no longer ignore invincibility.

Dev Features:
  • Strings reformatted and should now be able to generate its own string pot file.
  • Tomb Raid waveset updated to support new format.
  • All Revives updated to use new Revive format.
  • Spellcaster now supports cancelling spells.
  • Spell Caster component renamed to Spell Master
  • Torgiests now have the same SymbolFollowers as their original counterparts.
  • Refactored all the functions changed in the base mod.

Update: 12 Feb, 2022 @ 5:03pm

Update: 9 Feb, 2022 @ 2:12pm

Version 1.0.9

Bug Fixes:
  • Fixed Torgeist missing the new snortoise sound.
  • Fixed Skullrilla having the incorrect build in randomized.

Update: 26 Oct, 2021 @ 11:08am

Version 1.0.8

Bug Fixes:
  • Roach Beetle no longer Time Locks itself.
  • Skullrilla will no longer attempt to create multiple Bone Spike threads.
  • Bolt Staff projectile now checks if its owner is an item before attempting to attack target.

Update: 25 Oct, 2021 @ 4:46pm

Version 1.0.7

Bug Fixes:
  • Grave Guardian now has the correct spawn radius for its Reinforcements on Hard mode.
  • Mind Control Tomes is now affected by spell duration buffs.
  • Entities being removed as any grow spell is active on them will no longer crash the game.
  • Grave Guardians Gravestones should now correctly kill themselves if they never emerged.

Update: 25 Oct, 2021 @ 3:40pm

Version 1.0.6

Bug Fixes:
  • Fixed hf_candles checking LIGHT_COLOR_OVERRIDE too early.
  • Fixed LIGHT_COLOR_OVERRIDE's default value being set incorrectly.
  • Fixed some follow symbols on Grave Pig.

Update: 25 Oct, 2021 @ 7:09am

Version 1.0.5

New Features:
  • Map and Waveset server settings have been added that can override the default setting of ReForged.

Balance Changes:
  • Necrommanders health phase triggers have been changed to 0.8 and 0.6 from 0.75 and 0.5.
  • Torgeists health has been reduced to 4000 from 5000.
  • Grave Guardians Reinforcements now have a random range that they can spawn within from Grave Guardian and no longer all spawn directly beneath the Grave Guardian.
  • Ectophase duration reduced to 5 seconds from 10 seconds.
  • Tomb Raid Round 3 Wave 2 now spawns 2 sets of Cultist + Torgeist and 2 sets of Cultist + 3 Grave Pigs.
  • Tome Raid Round 4 Wave 1 will now spawn reinforcements after 30 seconds initially and then periodically spawn more every 60 seconds from there on.

Bug Fixes:
  • Roach Beetle no longer becomes stuck if eat state is interrupted.
  • Updated map, blockers should now cover all oob and trimmed some edges.
  • Fixed some achievement string errors.
  • Queued Spells are now removed correctly when the caster dies.
  • Added missing strings.
  • Grow based spells now end correctly when its target disconnects.
  • Cursed Mummy no longer attempts to get inventory from linked ents that do not have an inventory.
  • Grave Guardians projectiles on hard mode should now be reflectable by Skullrilla and Armored Grave Pigs.
  • Bolt Staff basic attacks are now buffed via the Wet Debuff.
  • Grave Guardians Gravestones will no longer attempt to Emerge if they do not exist or are invalid.
  • Bone Spike no longer try to play the incorrect anim.
  • Necrommanders Aggro Spell now tracks its target and its range is reduced to match the target.
  • Spiked Iron Armor now displays the correct strings.
  • Players now hold the Mind Control Tome correctly.
  • Grave Guardians Phase Attack is now removed on death.
  • Annihilation Protection no longer crashes when it ends immediately after starting.
  • Frankenbro Lightning will no longer target Spectators or dead players.

Dev Features:
  • Updated everything to follow the StatTracker changes in the base mod.
  • New Event "remove_light_phase" and the old "light_phase" event has been renamed to "add_light_phase". Use these to configure the lights on the arena.