Left 4 Dead 2

Left 4 Dead 2

Left 4 Lib
Showing 11-20 of 24 entries
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Update: 18 Aug, 2023 @ 11:12pm

- Centralized user system

- Support functions for L4B2

- Bug fixes and minor improvements

GitHub Repo: https://github.com/smilz0/Left4Lib

Update: 4 Mar, 2023 @ 3:22am

- Added function: Left4Utils.HasLaserSight(survivor)

Update: 17 Feb, 2023 @ 9:32am

- Added the functions: "CanTraceToEntPos" and "GetDiffAngle"

Update: 19 Aug, 2022 @ 1:45am

- Fixed an issue with mutations vscript hooks not being called when using Admin System (if Admin System was loaded before Left 4 Lib).

- Added "Thinkers" to Left4Timers ("Left4Timers.AddThinker(name, delay, func, params = {})" and "Left4Timers.RemoveThinker(name)"). Basically they are repeating timers but with their own dummy entity (useful to avoid overloading the main timers dummy ent think function).

- Improvements to the Load/Save functions of the config files. The content of most configs is now sorted alphabetically and (hopefully) better handling of the end of line characters.

- "concept" key is now case insensitive in ConceptsHub.ConceptFunc so the addon should no longer break if other addons use "Concept" instead of "concept".

Update: 11 Feb, 2022 @ 12:07am

- Little bugfix

Update: 10 Feb, 2022 @ 5:19am

- Added some stuff

Update: 6 Jan, 2022 @ 2:17am

- Added some stuff and fixed some bugs.

Update: 17 Dec, 2021 @ 2:09am

- Fixed a function not deconding the AMMO_TYPE_MINIGUN correctly

Update: 8 Dec, 2021 @ 3:47am

- Some stuff added

Update: 5 Dec, 2021 @ 4:29am

- Just some fixes