Keep Talking and Nobody Explodes

Keep Talking and Nobody Explodes

Not Modded Modules Volume 2
Showing 1-8 of 8 entries
Update: 27 Aug, 2023 @ 8:24am

v1.3.4
- Forget Me: Add autosolver, courtesy of Quinn Wuest and Timwi!

Update: 17 Aug, 2023 @ 6:34pm

v1.3.3
- Not Number Pad: The submit button can no longer be green when the clear button is red. This was a bug. Oops.

Update: 14 Jul, 2023 @ 7:11pm

v1.3.2
- Update Not Piano Keys to use three separate text objects instead of one (for aesthetic reasons.)

Update: 12 Dec, 2021 @ 5:50pm

v1.3.1
Not Number Pad
- Fix the 4th press not lighting up the button.

Update: 11 Dec, 2021 @ 7:48am

v1.3.0
Forget Me
- Lightened the color of the buttons.
Not Number Pad
- Fixed bug where the clear button would not turn off pressed buttons.
Not Piano Keys
- Updated the font to place more symbols at the correct heights.
Not Probing
- Fixed TP bug by rewriting TP code. Wow.
Not Text Field
- The module will now correctly activate when the lights turn on.

Update: 22 Nov, 2021 @ 7:52pm

v1.2.0
Bundled the manuals with the mod.
Forget Me:
- Clarified that the module can be reset after striking by pressing the 0 button. Manual reprint required
Not Number Pad:
- Fixed bug where pressing the clear button before starting the module would cause sounds to play multiple times
- Fixed TP bug where pressing any button would throw an exception. Oops.
- The submission will now fully reset on a strike. These changes are reflected in the new manual. Manual reprint required.
- Reorganized the tables and wording in the manual.

Update: 22 Nov, 2021 @ 6:18am

v1.1.0
Forget Me:
- Updated model to mimic the new FMN design.
- Text will now scroll accordingly to FMN.
Not Number Pad:
- Added colorblind support
- Fixed logging
- The module will no longer play the flashes twice if CLR is spammed.

Update: 22 Oct, 2021 @ 2:15pm

v1.0.0
initial release