Garry's Mod

Garry's Mod

[VJ] Black Mesa SNPCs+ [Old]
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Update: 4 Mar, 2023 @ 1:48am

Update: 3 Mar, 2023 @ 2:55am

-Dialogue updated.
-Dodge code was updated.
-Black Ops have new dodge anims.
-SNPCs alert Dialogue is changed when alerted by an VJ SNPC Creature.
-Updated StartUpHoldAnims.
-Fixed TimeUntilReset.
-Added detect danger VO.
-New VO for friendly SNPCs.
-Fixed some friendly convar code.
-Updated convar menu slightly.
-Updated Houndeye dodge code.
-Updated Black Ops infiltrator visuals.
-Updated Shotgun firing distance.
-Updated alien Slave.
-Bug fixes.
-Slight changes.
-Regular zombies can now drop their headcrabs.
-Made zombies flinch chance "1", so now they happen more often.

Update: 28 Aug, 2022 @ 12:07am

After getting off my lazy ass, I finally decided to update this.

-Added Alien Grunt Elite.
-Added new customizable model of the Alien Grunt V2 / Has bodygroups for armor.
-Alien Grunts and Human SNPCs can now dodge.
-All Human / Black Ops and Hecu SNPCs now have 2 new melee animations.
-Gave all human SNPCs both combine and human animations.
-SNPCs now never forget their targets if they can't see them.
-SNPCs firing range is almost as far as their sight distance.
-Added double / burst fire for the Spas 12.
-Gave all SNPCs Background Radio chatter.
-Fixed bug with SNPCs only becoming medics if the friendly to player convar is enabled.
-Gordon freeman can now spawn with his helmet on, reducing headshot damage.
-Minor changes and balances changes.
-Added Houndeye V2, is like the original with slight changes. Houndeye V2 uses more death animations than original one, can dodge left, right or backwards and it limp walks when it reaches 15 hp.
-Removed some unused models.

Update: 9 May, 2022 @ 7:36am

-Added Barney Calhoun.
-Changes and tweaks.
-Re-worked Gordon Freeman.

Update: 1 May, 2022 @ 4:27am

-Added Black Ops Infiltrator.
-Added a Melee only Bullsquid.
-Added XOF soldier as Black Ops as requested by a friend.
-Slight AI changes.

Update: 1 Mar, 2022 @ 6:04am

-Added "Alien Grunt V2", "Unarmored Alien Grunt" and "Alien Slave"
-Add more gib parts to human SNPCs.
-Re-Added Hecu Marine Elite.
-SNPCs can crouch run or whatever I should call it.
-Added 3 convars.
-Fixes and changes.
And a lot more.

Update: 3 Feb, 2022 @ 6:09am

-All SNPCs can now drop supplies to aid the player.
-3 new SNPCs have been added.
-All SNPCs have A 1 - 5 chance to spawn as a medic excluding the friendly SNPCs and the Black Ops and Hecu Commanders.
-Diamond Dog Recon has been changed to not to be the exact same as the grunt.
-All SNPCs crouch to run to cover.
-All the SNPCs can be gibbed.
-Replace the V2 Black Ops to only have Combine Soldier Animations.
-Commanders have passive healing over time, and the Black Ops Commanders beret falls off when he dies.
-Re-Added the masked marine for the medic chance to work properly.
-Gave all SNPCs Hit-Group flinching.
-Minor changes and fixes.

This update somehow took 8 hours to complete, due to lots of procrastination and other complications.

Update: 1 Nov, 2021 @ 9:26am

-Fixed game breaking bug with the VJ menu (Oops)
-Added "Hecu Diamond Dog Grunt"

Update: 31 Oct, 2021 @ 8:18pm

-Added new version of black ops.
-Added random xen npc, Just spawns bullsquid, houndeye and alien grunt by random chance.
-Few tweaks.

Update: 28 Oct, 2021 @ 9:01am

-Added 4 new SNPCs
-Removed "Hecu Marine Masked" and moved its model into the regular marine.
-Buffed Adrian Shepard and Gordon Freeman.
-Removed "Hecu Marine Elite"
-Found out Black Mesa NPCs are required or problems will occur, so I put it in required items.
-Gave the "Black Ops Grunt" and Diamond Dogs the original MP5 from DrVrej so they can hold it properly.