Keep Talking and Nobody Explodes

Keep Talking and Nobody Explodes

Untouchable
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Update: 28 Apr, 2022 @ 10:41am

Major Bug Fixes
- Fixed the [#] rule not working. The internal ID for the [#] rule was never actually attached to any code. It is now, and it works now, I promise.

Misc. Updates
- The log will now tell you how many players are remaining after each completed round.
- The log will now tell you what MCL was rolled.
- Increase the range of the MCL from 1-6 to 1-11.


Anyway, hopefully you people are finding this little silly module fun! :)

Update: 19 Apr, 2022 @ 11:55pm

Fixed the incorrect random number range, so FINALLY the [#] rule can be called.

I don't know how I've missed this for so long.

Update: 28 Nov, 2021 @ 11:04pm

The following updates were made entirely by eXish. What a swell lad. Major keyword so it appear in the big channel.

- Added TP support and autosolver
- Added Gamepad/controller support
- Fixed missing module name and id on the module prefab
- Fixed some typos and removed some useless code
- Fixed the module having excess colliders
- Fixed the highlights and module's position from being a little off
- Updated manual and logging with typo fixes and some better english wording where needed

By the way, repo people, if you see this message --- the typo in the flavour text was intentional. It's a reference from the channel I took the game from. Please change it back, thanks!

Update: 25 Oct, 2021 @ 11:21am

Version 1.0
Initial release.