Stellaris

Stellaris

Enhanced UI Project
Showing 1-6 of 6 entries
Update: 14 Nov, 2021 @ 10:22am

1.3.1:

  • Fixed an issue where one couldn't set trade routes manually.

Update: 8 Nov, 2021 @ 2:32am

1.3: Adaptive galaxy scaling update!

  • Added adaptive scaling in galaxy view, having its breakpoint at 2560 x 1440 px.
  • fixed an issue where the FTL magnet on systems without a bypass (e.g. wormhole or gateway) was to far to the right in galaxy view.
  • code clean-up.

Update: 7 Nov, 2021 @ 3:38am

1.2:

  • Added the ability to see whether a fleet is selected in galaxy view.
  • Added the ability to see whether an archaeological site is excavated in system- and galaxy view.
  • Fixed an issue where bypass- and FTL inhibitor icons were too far to the right in galaxy view.

Update: 4 Nov, 2021 @ 10:21am

1.1.1:

  • fixed rescource display on megastructure when playing on a resolution < 2560 x 1440 px.

Update: 3 Nov, 2021 @ 4:37am

1.1: Adaptive system scaling update!

  • adaptive scaling of system view gui, having its breakpoint at 2560 x 1440 px (users having a 1440 x 2560 monitor get the larger scaling) All resolutions below have their HUD scaled by the factor 0.8.
  • made the galaxy view gui icons be closer to each other and fixed some issues.
  • fixed an issue where one couldn't click on stations, starbases and bypasses in galaxy view.
  • first setup for built in gigstructure compatibility (basically compatible already, just two icons are probably not displayed probably).
  • fixed an issue where bypasses wouldn't have the right color.
  • code clean-up.

Update: 27 Oct, 2021 @ 12:00pm

1.0:

  • Initial Release.