Rise of the Triad

Rise of the Triad

Extreme Chase
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Update: 8 Jun, 2022 @ 1:04am

Updated to v0.98: Added details and scripted scenes to the beginning; Completion % counter now works; Bug fixes and improvements.

Full changelog:

* Added details and scripted scenes to the beginning of the level, on the shore;

* Changed position of player start to fix the annoyance: some players moved forward right after appearing on the level, fell into the water and died;

* Added preview image to user map select screen;

* Fixed completion percentage counter: no more 0% all the time;

* Fixed a bug with incorrect coin count in stats screen: they are only counted if they are on persistent level. Had to move all coins there;

* Optimization: removed huge dynamic light from the graveyard, because the bug with out of place shadows on the ground magically disappeared;

* Fixed a glitch with the soldier who throws the red key: he didn't move if you looked out the window before exiting the castle;

* Fixed possibility to get stuck if one tries to reach the pipes to the right from start point by jumping through dry stumps;

* Added light and visual indication of safe zones at the spikes trap to decrease its risk to frustrate the player;

* Added fog volumes to lava at the final checkpoint;

* Added few more health pickups.

* Fixed a bug due to which state of destroyed barricade didn't load at checkpoint 5: respective event fired before the map it's on was loaded. Added delay before firing to let it load.

Update: 30 Oct, 2021 @ 11:53pm