Tabletop Simulator

Tabletop Simulator

Hearts of Iron the Card Game
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Update: 17 Aug, 2015 @ 11:18pm

Forgot one change from the previous set

-Stug IIIE BR all pen 2 from 1

Update: 17 Aug, 2015 @ 2:01pm

-Mines (and hidden mines) pen 3 from pen 2 for all factions
-AT mines pen 4 from pen 3 for all factions
-Fixed 20mm Flak CR pen to 2 from 1
-PO-2 pen 3 from pen 2
-PTRD pen 3 from pen 2
-partisans LR pen 3 from pen 2 and BR pen 2 from pen 1
-2 pounder, Matilida, and 45mm ATG both BR pen 3 from pen 2
-T-26 and Stuart CR pen 3 from pen 2
-I-16, Yaks(guards), spits, BF109's, CR42 normal damage pen from 1 to 2
-PZ4(ss), T34(guards), Sherman 76mm normal damage pen from 1 to 2
-Panther normal pen from 2 to 3
-sherman firefly normal damage pen from 1 to 2
-B17 and PE8 CR pen 2 from pen 1
-M2 browning BR anti-air pen 2 from pen 1 ; factory cost increased to 3

Update: 16 Aug, 2015 @ 6:52pm

-M4 Sherman pen 2 to pen 3
-StugIIIE pen 2 to pen 3 for CR
-volksgrens back to 2 factories from 1
-Slight change to allied starter deck

Update: 8 Aug, 2015 @ 8:09pm

-Updated T70 and Guards T-70 image
-Fixed text error on Organization Todt
-Guards inf updated image
-SS inf updated image
-both german and soviet log bunkers image updated
-Fallschrims image update
-Slight change to Allied Starter deck
-Guide now has updated rule sets and updated to explain the spent resource section.

Update: 5 Aug, 2015 @ 1:42pm

Fixed the mysterious card pop in issue.

Update: 5 Aug, 2015 @ 12:13pm

I realized I was missing one type of defensive doctrine, one that allows you to call a support on defense. I had one for every type except for that one, it has been rectified for better or worse.

- Added the card Strong Point Defense : Inf Inf + Sup (defensive doctrine)

Update: 3 Aug, 2015 @ 4:35pm

Huge balance changes so here we go.
=============================

- Replace Vasily with a new unit called Sniper. Frail, costs 2 factors, tech 1 ; BR ID-1* [Infantry or supports only] ; If hidden does inverse kill instead.

- Reinforcements factory cost 2 from 1
- organization todt's swap only works on defense now
- patton's special effect now earns +1 VP on an attack if it succeeds
- wolfram unpins the unit he swaps in
- militia loses suppression at CQC
- hidden AT BR pen 2 from 3 ; cost 3 from 4
- Fierce combat now suppresses everything at the end of a fight, lasts the entire battlephase

-SS infantarie cost 1 to repair
-Volks 1 factory from 2 ; tech 2 from 1
-krads tech 1 from base, D-2 from D-1 at CQC
-88mm flak tech 2 from tech 1
-counter attack tech 1 from base tech, factory 2 from 3
-wirbelwind tech 2 from tech 1, original card (D-2-Aair LR ; 2x D-2-Inf CQC) new card (D-2-Aair LR; 2x D-2-Bomber BR ; 2x D-2* [inf or sup only])
-PSW 222 name change to Sdkfz 222
-JU87 B-2 base tech to tech 1
-JU87 G-2 tech 1 to tech 2

-Guards infantry cost 1 to repair
-NKVD boarder troops base tech to tech 1, factory 1 from 2
-Marine Infantry tech 1 from base tech
-SMG infantry rename to Shock Troops ; tech 2 from 1
-tank riders tech 1 from base tech, cost 2 from 3
-85mm air gun tech 2 from tech 1
-fortified region tech 2 from tech 1
-MG bunker tech 2 from tech 1
-IL-2M tech 2 from 1
-Yak 3 + yak guards tech 1 from base tech
-PE-8 tech 2 from tech 1

-Daimler shifted the K-2-Arm from CQC to BR and removed the BR attack.

Update: 3 Aug, 2015 @ 4:35pm

Update: 27 Jul, 2015 @ 5:31pm

-T34 guards had wrong armor value, its now fixed
-Marine infantry pen from 1 to 2, damage token can only be placed on inf or sup
-Guards infantry fact 2 from 1, CR pen 1 to 2
-120mm motar fact cost from 2 to 3
-SU-100 tank is now primary type, support is secondary.
-Yak7b and yak7b guards were changed to Yak-3's
-StugIIIB now is StugIIIE, tech from B to 1, CR kill pen 2 (vs inf and sup only).
-SS infantry fact 2 from 1, CR pen 1 to 2
-Pak40 changed to pak38, cost down from 3 to 2. pen down from 3 to 2.
-P51 general attack pen 3 from 2, air attack pen from 3 to 2 for consistencies sake (no air unit has more then 2 armor)
-M10 from 3 to 2
-Clarified Strategic bombing effect
-Text clean up, better descriptions

Update: 24 Jul, 2015 @ 1:01pm

1. Finally got around to properly extending the board. The board is now bigger and now contains a new section : Spent resources. Spent resources is where you put well, your spent factories, supplies, and infra.

2. The starting factories was increased from 3 to 5. This is to increase possible strategies and deck compositions. It also speeds up the pace of the game considerably.