Tabletop Simulator

Tabletop Simulator

Hearts of Iron the Card Game
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Update: 29 May, 2017 @ 4:22pm

Update: 29 May, 2017 @ 4:16pm

-royal sapper fix text to say "not suppressed, pinned or damaged" and extend it to obsticales

-combat reserves change text to "call in reinforcements" not reserves; change name to "rapid mobilization"

-change immediate reserve name to "Combat Flexibility" and stats to a persistant HQ change text to "Pay 1 supply per unit to play from the reserve line as a front line"

-infilitration change text to "defender may not call in reinforcements"

-change command confusion to an inverse kill

-strafing run, fix typo

-Officer attrition improved and changed

-Trenches altered, now is persistant but cost increased/ removed on breakthrough

-demoralized forces changed to retreat back to deck on sucessful breakthrough

-faulty weapons revamped, now reduces incoming damage cost increased

-change sherman reliability to unpin all sherman type units for free

-improve panzer repair shop to unpin 2 armored units instead of 1

-improve armament factory to 3 supplies

-improve heavy factory reduce to 1 infra

-fix factory retooling text remove the pin icon

-change lend lease to once per round during draw phase spend 3 supplies to draw 1 card

- change works project now sacrifices infantry primary types to boost econ

-armored raid change text to "must pay 3 supplies to untap" removed effect on doctrines

-Equipment upgrade improved and clarified.

-unit reorganization change text to -for this round

-change war spoils; when using a ground doctrine to attack and breaksthrough, draw 1 card for free immedately.

-change ap munitions, incendiary bombs, drop tanks to be persistant and effect all units of appropriate types; increase supply cost by 2

-change AP munitions to tank primary only

-change armored skirts to "reduce damage to pin at artillery and battle range" applies to all armored units and is persistant change cost to 2

-war exhustion change text to include "cannot reduce below 0"

-change albert speer buffed, no more randomness, dependant on your infra level.

-tactical withdrawl text clarification

Update: 8 May, 2016 @ 1:11pm

Fixed a stat error on the Sherman croc, should of been 3 armor not 2

Update: 15 Apr, 2016 @ 12:54pm

-Clarified HQ statements that accidentally referred to the battle phase when it should of referred to the combat phase. This was further extended to the manual

-Fixed error with unit reorganization that would allow a player to resupply and repair their entire army for free.

-Updated the manual

-Add in a new small board for HQ/Doctrine/Field factory placement to free up space on the board

-Updated the snap points so it corrects the cards position.

Update: 15 Sep, 2015 @ 11:03am

-Fixed a major typo on Demoralized forces
-New colored method for initiative to make it more clear who has it. If your colored piece is used to indicate the phase you have the initiative.

Update: 15 Sep, 2015 @ 11:02am

Update: 14 Sep, 2015 @ 5:59pm

-Tactical withdrawl now has missing discard text
-Bomber Harris clarified
-Armored skirt fixed discard text
-Fanaticism says units instead of troops
-Hellcat added missing free unpin trait
-M2 Browning dropped to base tech from tech 1
-T-60 typo fixed
-clarified quantity over quality
-updated all mines text, it said disrupt infantry movement yet it can stop all land movement.
-proper italicization of fire plan
-armored cars from all factions its suppose to have a ground star icon instead of just saying legal land unit
-fortified region battle range increased to pen 3 from pen 2 but armor decreased to 1 from 2
-change prisoner swap so both players must reveal hand first then return docs/hqs
-Demoralized forces will now be flip a coin if heads opponent must withdraw one unit back to their line. If opponent is defending and is forced to withdraw his only unit on defense then attack breakthroughs
-Armored raid lost VP gain
-Remanufacturing will now be for every card you shuffle back into your deck you may draw and equal amount back.
-updated air supply drop text
-Volunteer clarification
-overextended clarified

Update: 10 Sep, 2015 @ 10:21am

-fixed mortar black border issue
-fixed US counter battery text positioning
-clarified George Patton
-clarified reinforcement
-clarified Observation post (both US and german)
-clarified SAS commandos
-clarified radar station
-clarified tank commander
-clarified M3 halftrack & Sdkfz 251
-Archer dropped to tech 1 from tech 2

Manual updated

Update: 8 Sep, 2015 @ 10:44am

Fixed Mortar consistency issue and type on US mortars. All mortars should now be pen 3

Update: 29 Aug, 2015 @ 11:26am

Ok! Its finally here! After a months worth of planning and testing its finally ready!

Supply Drop Expansion
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Introduces over 60 new cards to the game that add tons of new tactical and strategic possibilities never before soon. With this expansion there is tons of new economy cards to help create new strategies and expand your economy in new directions that you could not have done before. New HQ cards several based on economic boosts can help drive your deck in the specific direction you need it to without RNG draws destroying your decks intended goal. Finally each faction has obtained new types of units for new kinds of attacks or utility uses to help bolster your offensive!

This expansion also includes a few new rules. These rules will be added to the manual in due time.
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- Only 5 of each card can be put into your deck. Meaning you cannot have 6 Flak 88's but you can have 5 flak 88's and 5 20mm flak. this rule encompasses all cards except normal factories and armament factories.

- Maximum deck size is 60 cards.

- If you run out of cards to draw from your deck, you lose the game at the start of the next round.

- If you do not play a card from your hand or draw a card before the end of the round then at the start of the next round discard one card from the top of your deck. If no cards are left to be discarded then you lose the game.