Arma 3
Dynamic Recon Ops ACE - Kunduz, Afghanistan
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Update: 6 Feb, 2023 @ 9:15am

- hotfix for attempting to apply ace medical treatment for players that have disabled ace medical
- hotfix for log entry format for task ids
- added catch for unable to spawn garrison, replaced default CSAT unit with looter/bandit unit
- small fix for ACE mine compatibility. note that it is intended that you use the VMM and VMH (or other ace compatible) mine detectors. you can also use explosives to detonate the mines as well.

Update: 16 Nov, 2022 @ 6:51am

- hotfix for helicopter scripting error resulting in sometimes inser helo not leaving LZ.
- added commands for AI to properly exit insert helo and regroup with player group leader.
- fixed issue with helo prematurely leaving if there is still a player on board not in the same group as other players.
- added some radio messages for the infil helo

Update: 12 Nov, 2022 @ 9:21pm

- added better support for 3CB Faction units for players. previously, due to how 3CB units were configured, you would not have any inventory when spawned or respawned for JIP. it is now fixed so you should have mostly correct inventory that pulls from the UK3CB scripted configuration more or less as intended with a little random variation thrown in for variety. (thanks to Sojourn88 for sharing an RPT log that helped pinpoint the issue).
- improved ORBAT compatibility for JIP players.
- possible fix for observation task sometimes not completing properly and proceeding to the task generation.
- team respawn method tweaked for more consistent average position in MP.
- added compatibility for units from GM, WS, and CLSAIC.
- various minor fixes and moved loadout compatibility to a called function.

Update: 2 Oct, 2022 @ 11:21pm

- possible fix for extraction helicopter not always generating new waypoint to leave AO
- added additional music selections for extraction and infiltration

Update: 10 Sep, 2022 @ 12:07pm

- hotfix for supports not properly working in SP due to bad datatype in music function (thanks BangTail!)

Update: 3 Sep, 2022 @ 7:55pm

- some maps (like ones ported from Arma 2 like Chernarus) have AO locations that do not have names. I've tried an alternate method to generate the location name to avoid the bug where the some text fails to generate.
- adjusted player selection logic so that late-join players are properly included in units group when inserted into AO.
- as a hotfix (pending a better fix later) added respawn positions for each insert location type so there's always at least a "safe" option that's not the corner of the map. for FOB this is unchanged, for boat, this is one of the boats spawned, for helicopter, this is the selected insert location, for HALO this is the approximate landing position.
- minor spelling fix to some task descriptions.
- replaced old bis_fnc_mp with newer remoteexec function call in some task function checks.
- added randomized extraction music and adjusted appearant volume.
- added SOGPF music when playing on one of the CDLC maps during heli insertion, general day/night insertion, and on extraction.
- adjusted observation task for completion condition for JIP and weird situation where observing player isn't part of the player group (for example if you split up into more than one groups)

Update: 20 Jul, 2022 @ 8:05am

- cleaned up and regularized AO location selection and generation for consistency and also to allow selection of StrongpointArea for VN maps in the DLC.
- added logic to better handle ACE unit traits for consistent application to players

Update: 20 May, 2022 @ 5:14pm

- hotfix for error on some maps if a ground insert vehicle cannot be spawned due to no suitable location found
- added additional weights for SOG PF faction members
- hotfix for mistake when defining data type for stamina enable/disable check

Update: 26 Apr, 2022 @ 5:09am

- additional small fix for "possible intel" marker not being deleted sometimes.
- hotfix for "stuck at mission start" when Sunday Revive and ACE Medical are enabled at the same time. Sunday Revive is now forcibly disabled if you have ACE Medical enabled. if you don't want to use ACE Medical, remove it from your addons folder.

Update: 14 Apr, 2022 @ 11:33pm

- small change to for handling dismounted units to avoid returning a null object instead of itself sometimes.
- fix for new stamina button not retaining value when profile is loaded (it shows blank until clicked on instead of loading the last setting used).
- adjusted warning message font size to allow more info shown, added warning for parameter set with ACE Advanced Fatigue also set (DRO will ignore the parameter as ACE Advanced Fatigue takes precedence). while DRO will try to disable it at a mission-level, if it is forced enabled from the server that won't work. if you want to disable stamina, be sure to disable ACE Advanced Fatigue first.
- small fix for detecting destroyed vehicles when the vehicle is wrecked, but not damaged hitHull specifically. this mostly affected destroy wreck task.
- fixed issue with musical sting for mission start not always working. changed from BIS_fnc_MP to remoteExec for more consistent execution.
- fixed issue with civilian informant dying and not setting the task state to failure or sometimes giving a bad data type error.
- converted protect civ death event handler to MP compatible version.
- fixed issue with helicopter extraction not consistently exiting loop waiting for unitready before assigning waypoint for lz.