Stellaris

Stellaris

Extra Ship Components NEXT
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Update: 11 Jul @ 2:29pm

  • Add certain auxiliary components that were previously missing for the bioship empires.
  • Update buildings.
  • Implement alternative technology icons, titles and descriptions for bioship-using empires.
  • Add overwrites for certain vanilla technology icons.
  • Add global ship designs overwrites for the hive FE overwrites. (submod)
  • Some localisation fixes.

Update: 14 Jun @ 2:15pm

  • Add gravitic weapons for domesticated space fauna and bioships.
  • Buff gravitic torpeodoes slightly as they were a little weaker than other special-weapon-type torpedoes.
  • Adjust technology prerequisites for gravitic torpedoes to allow bioship empires access to them.

Update: 12 Jun @ 2:02pm

  • Add advanced mandibles.
  • Add nanite weapons for domesticated space fauna and bioships.
  • Adjust technology prerequisites for nanite torpedoes to allow bioship empires access to them.

Update: 8 Jun @ 5:58am

  • Add bioship versions of tier 3 afterburners, repair drones, advanced auxiliary fire control and standardtized warheads.
  • Adjust technology prerequisites to allow empires using bioships access to repair drones technology.
  • Add bioship versions for vanilla tier 1 and tier 2 afterburners and auxiliary fire control.
  • Allow ESC titan auras for bioships.
  • Fix missing weapon tags.

Update: 4 Jun @ 2:04pm

  • Add Tesla weapons for domesticated space fauna and bioships.
  • Add Nanite Thought Matrix computers for bioships.
  • Add Gigapredator Instincts Neural Implant 'computer' for bioships (Automated Dreadnought Protocols computer equivalent).
  • Fix AI having a wrong conditions on Reprocessing Plant technology weights.
  • Update resource costs for gravitic weapons.
  • Update resource costs for nanite weapons.
  • Fix some errors in localisation.

Update: 1 Jun @ 2:37am

  • Add tier 2 and 3 Extradimensional weapons for domesticated space fauna.
  • Add leviathan components for domesticated space fauna and bioships.
  • Add advanced Energy Syphons.
  • Allow construction of Stellar Energy Towers in generator zones.
  • Fix a bug with nanite weapon on-hit effects.
  • Update resource costs for missile weapons.
  • Update resource costs for strikecrafts.

Update: 29 May @ 2:04pm

  • Add Wave-Motion Guns, Chrono-Vortex Cannons and Arc-en-Ciel Cannon for domesticated space fauna and bioship.
  • Add kinetic weapons for domesticated space fauna and bioship.
  • Add psionic torpedoes and strikecraft for domesticated space fauna, update resource costs for psionic components.
  • Update resource costs for sensors, thrusters, ftl dirves and combat computers.
  • Update resource costs for crystalline components.
  • Update resource costs for energy weapons.
  • Fix Stinger tier 4 swarmer missiles being assigned to wrong component set.

Update: 25 May @ 2:57am

  • Add point-defense weapons for domesticated space fauna and bioships.
  • Add tooltip to standard bioship armor componentss to show that they do possess some armor regeneration.
  • Update resource costs for archaeotech components.
  • Update resource costs for armors components.
  • Update resource costs for biological components.
  • Fix missions weapon_type_space_fauna tag for biological weapons for domesticated space fauna.
  • Fix a bug that caused archaeo PD weapons to be available for weaver bioships.
  • Fix a bug with L and XL nanite-augmented dragonscale armor for domesticated space fauna being allowed only for countries using bioships.

Update: 21 May @ 10:27am

  • Add missile weapons for domesticated space fauna and bioships.
  • Add amoeba strikecraft and scourge strikecraft for domesticated space fauna.
  • Adjust prerequisites for plasma missile technologies to account for the fact that bioship empires do not have access to regular missiles.
  • Adjust potentials of some missile and strikecraft technologies to ensure bioship empires have access only to technologies they can actually use.
  • Adjust reactor power outputs and re-do their inline_script (again).
  • Fix issues with some archaeotech component costs.
  • Fix pop count triggers.

Update: 17 May @ 1:07pm

  • Add shielding armor components for domesticated space fauna and bioships.
  • Add archaeo components for domesticated space fauna and bioships.
  • Fix issues with some juggernaut reactors' cost.