Garry's Mod

Garry's Mod

DFA (Death From Acceleration)
Showing 1-8 of 8 entries
Update: 28 May, 2023 @ 4:43pm

Typo fix with settings for 2 BAdmin commands

Update: 28 May, 2023 @ 3:44pm

New clientside command that returns what the server is has for DFA convars
dfa_check

There is also integration with BAdmin providing 3 commands, leveraging the recent update allowing external commands to be made.

dfa_values - Returns G-Limit and DamageMulkt
dfa_glimit - Allows G-Limit to be set via BAdmin
dfa_dmgmult - Allows DamageMult to be set via BAdmin

Update: 29 Nov, 2022 @ 11:21am

Added visuals/sound representing getting close to the G-limit on the server
If you maintain a high enough G-force, you'll eventually pass out and your controls will lock, hopefully stopping whatever it is you are doing and let you become conscious again
Damage has also been adjusted to be a little more forgiving for that

Update: 4 Jan, 2022 @ 5:28pm

Removed debug, and added back initial delay which prevented infinite damage

Update: 4 Jan, 2022 @ 4:04pm

Added a check for when seats get moved relative to the vehicle (for certain cases) that will temporarily enable an alternate detection method, so you shouldn't (SHOULDN'T) die upon entering vehicles. As with anything, I can't cover every case, so please raise any issues as you see them.

Update: 14 Nov, 2021 @ 8:47am

Optimization pass
Also a new hook is exposed, DFA_PlayerDamage
- When called, it passes the Player and the amount of damage they will take
- Can return true/false for whether or not to apply damage, as well as an override for the amount of damage to apply

Update: 8 Nov, 2021 @ 11:46pm

Quick fix regarding DamageMult as well as gravity scaling

Update: 8 Nov, 2021 @ 11:29pm