Garry's Mod

Garry's Mod

Houserow | Day and Night | Now with working Air NPCs and Striders!
Showing 1-5 of 5 entries
Update: 24 Apr, 2022 @ 9:29am

changed fadeout on playground props in top right corner of map and on other props around there the trees and the ladder, the rubble under the bridge and the pipes, the lights at the burning building and one next to it
changed shadows on AC units on buildings
fixed nodes on the tall rebel base
added new destroyed building in the middle of the map for striders
strider nodes added
air NPCs can now move around the map
lamp posts now have limited collisions to allow striders to move more naturally
fixed areaportals
raised the bridge buildings overpass higher
removed lights that made no sense in the day version
fixed lights in the underpass to be the daytime light_environment
made things func detail around the map, such as the building that is burning near the bridge and the bombed out building near the small rebel base
added npc cover points around the map such as near the new building and the bridge
added jump nodes near the big rebel building
added npc_clipping around the map, notably in the rebel bases
improved the nodes above the overpass building
improved nodes at the burning building near the bridge

Update: 16 Nov, 2021 @ 9:06am

Added texture I forgot, oops

Update: 16 Nov, 2021 @ 8:57am

Fixes some textures

Update: 11 Nov, 2021 @ 3:40am

Turned some Lights that weren't meant to be on off

Update: 10 Nov, 2021 @ 9:20am

Initial addon creation.