Wreckfest

Wreckfest

NFS HP/HS Map Pack
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Update: 29 Apr, 2023 @ 3:18am

Strips now 35% darker/ #decal applied, trees checked for pixel smoothing
Atlantica: Third stairs at docks proper Normals
Aquatica: lights improved
Homecount: Country Woods (Winter) got it's snowy hill back, "realism" adjusted so you can fly through the tiles just like in the original driving Reverse version.

**lostcany 133 not scaled

Update: 30 Dec, 2022 @ 6:44am

Start cameras on all maps.
Space Race: starting grid is now #asphalt
Scorpio: Glitching glass removed (you saw it on the camera)
Autocross: Split of Road&Trueroad, Desert is now #xtree, passively brighter _fog weather
*hopefully no track_blend.bmap will be removed before uploads now

**already saw quite alot of trees with half a pixel smoothing breaking illusions but I gotta do these one at a time, driving through looking for mistakes and it'd just take too long for now. Come a long way I probably would have done things a bit more efficiently with the Blender kinks you sort of adapt to.

Update: 17 Nov, 2022 @ 7:54am

Start camera positions for the mentioned below, easiest thing to add just didn't know how to...
The Room: Carpet flickering fixed with priority tags
Hills: world hole filled, 89° split added
Germany: #xtree trees, world holes filled, 89° split added, 138light
Coastal: #xtree trees, moved dolphins down, 14 mirrowed on backwards, uv adjustments, 89° split, 185 water now scrolls slightly
Park: 147-150 replaced with treefull,64-79 replaced with rockfull, uv adjustments, 134light, hidden Sharp edges purged
*89° split would shows too many seam gaps so it'll stay merged
France: #xtree trees, 89° split added, round signs now round
UK: booths returned, 89° split added, split of road&trueroad, curb is now #curb, horizon extended
Homecount: Updated all 4 pictures to the season-specific weather, mod thumbnail updated to represent this, 89° split added, invisible Sharp edges purged
*the route depicted is #ai_race_main of the game, not the original' texture

Update: 16 Nov, 2022 @ 8:37pm

Tr02B replaced with the Empire alternate route, picture updated. Foliage mostly done, perhaps too many road strips added.


*currently no barricades blocking access to the opposite Empire route
*the event picture' race track is the top view of the Blender's #ai_race_main not the fan creation on the ingame walls
*curbs currently not #curb
*the giant scale is temporary, I was thinking how you could maintain the road layout while not having the bridge be looking odd and the scale was the result
*currently no grass of sorts, and the grass is only a single texture taken from Empire itself which certainly needs some variations

Update: 15 Nov, 2022 @ 1:32pm

Scorpio: Completely reimported model, Manually upscaled textures x2, scaled down to 0.769, 34-36 (road) brigtened by 15% then blue added 5%, Glass now #concrete_barrier, every road surface now #concrete, new skybox
Empire: meshing of the Tr02b segment almost finished, just the cliffs and foliage & tree plumage left
not sure about the route and balancing probably best to leave it hanging for a while till I actually have someone rate the barebones racing quality before adding subscene clutter and foliage everywhere.
-12&13 now use the background of 11
-185 now uses a modifed 181
-new Tr02b route that actually has the correct grass color and alignment, bridge texture still WIP
-various meshing things done over too many days everywhere

Update: 11 Nov, 2022 @ 3:56am

The Room: Split of Road&Trueroad, scaled down to 0.769, new underside, backside of fences use alternate color, new Tyco guns, Textures manually upscaled 2x, road textures brightened by 15%, starting grid direction arrow edited so it is a full arrow instead of the tip missing, Revised MUNCH box front
Autocross: Split of Road&Trueroad, scaled down to 0.769, manually upscaled textures x2, Skybox updated, slight UV adjustment because of smoothing
*Minimap is not fixable by moving the routes, only by changing them and I've already manually adjusted both directions. Adding or removing a sector and the entire config is ruined it's probably too many sectors being rendered but testing that would just be too annoying. Maybe flat collision below the ovals works but it's a blind guess what it could be
*Spacerace: REV and FWD swapped around

Update: 10 Nov, 2022 @ 5:34am

Lostcany: Alt2 hidden, chance of being driven lowered it was just a measely 50% chance of a jump crashing most AI out
Rockypas: Split of Road&Trueroad
Aquatica: Alt3+4 shown (to copy Atlantica's minimap)
Summit: MTN3/4 turned to #xtree (needs a remake anyway, copying most of Rockypas when that map is without holes)
Spacerace: Scaled down to 0.769, Alt 2 (other path around globe) now works in first lap FWD,, 13 symmetrical, new airlock/ transparent textures, mirrowed alien room (reflections can't mirrow cars so it has to do without) 24-27 upscaled in batch then cut back up, 38&39 revered to non-upscaled, 11 partially reverted to non-upscaled

*Spacerace FWD is REV and vice versa, should have swapped it around some time ago

Update: 9 Nov, 2022 @ 10:57am

Park:-Added missing Inviswall/ railing collision before Kindiak Park sign
-Hidden Alt 2 covers up AI path over grass by the lakes.
Hills:-Round signs now round instead of ovals, Billboards the correct direction, Gatesto placed where an indication was on the prior map
Germany:-Mountain subscenes moved down a bit, inviswall corrected
Coastal/France: UV slightly adjusted because of half pixel smoothing
Snowy:Split of Road&Trueroad
Redrock/Lostcany: Split of Road&Trueroad, new road strips, start line improved

Update: 8 Nov, 2022 @ 4:09pm

Empire: 294 is back where it belongs, lamps adjusted, City and Offshore now split into "empire_base2.scne" so just rename or move to save frames. Connections are still open for exploration but with renamed part it'll just end in nothing.
Map is merged again, barely any leftover seams. Ocean's back too. It's also now split into ROAD and TRUEROAD. (Offshore terrain will be completly redone, should have done roads first I'm new to actual modeling stages.)
Homecount: 143 updated

Update: 5 Nov, 2022 @ 11:31am

.,Something something happened at Empire,. Sorry for the frames. It's also currently split up by material so it'll have seam holes everywhere. I'm not into constantly replacing it with a backup folder of the old map so it'll have to stay conjoined for a while.
Hometown and Country Woods now use a combined folder and textures, Auturn Country Woods and Winter Hometown available. New folder path for servers, it's a bit more complicated to make it easier for me to just cut out the blend file between the folders.
Country Shortcut 1 hidden
Atlantica Shortcut 3+4 shown, 7 hidden

*Water and Horizon is currently missing on Empire because it cuts into(and ends prematurely) through the tr02b section)
*1 missing face group of the main route from deleting in bulk from the second rendition of the tunnel, alot of flipped faces off map