MechWarrior 5: Mercenaries

MechWarrior 5: Mercenaries

WAR_FX
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Update: 5 Dec, 2021 @ 8:21pm

0.23 (my cat killed 0.22...)

* Changed mech impact effects.
* Mech rifle / AC10 effects.
* Fixed some of the flickering smoke issues. It's still there, just less so.
* Various small changes.

next up metal building destructions and weapons fx as I upgrade my lance in my playthrough... yay...

Update: 27 Nov, 2021 @ 3:39am

0.21

Fixed one of the mech damage effect's flickering smoke.

Update: 26 Nov, 2021 @ 10:00pm

0.20

Fireballs/fire effects are using a new material making them appear to be burning and glowing. It’s done without using lights so no impact on performance.

Critical nuclear explosion (WIP).

Finished modifying all concrete destruction fx.

Removed some unmodified weapon effects so you can combine this mod with other weapon fx mods.

Update: 21 Nov, 2021 @ 11:44am

Update: 21 Nov, 2021 @ 11:37am

0.10
Remade all smoke effects as GPU particles. According to Unreal documentation it's supposed to be much more efficient than CPU particles (as they were in vanilla).Let me know if it’s working or not.

Remade most existing explosions and impact effects to include multiple sprites spawned at random, so killing a tank for example won’t always result in the same effect.

New missile trails, longer lasting and..as GPU particles.

Tanks and VTOL smoke/fire are no longer deactivated when their wrecks are removed, instead they now burn for 10Ms, same as mech kills.

New building destruction debris, duration is random from 30 secs to 3 mins.

New medium laser impact burns (testing), reduced all laser light radius and intensity.

Some other new stuff I can’t remeber…

Update: 17 Nov, 2021 @ 6:55am

0.07
⦁ Finally fixed mech explosions, it no longer spawns multiple instances of itself. Thank you ljorder66 author of the Burning Battlefield mod.
⦁ Fixed falling VTOL's smoke trail not showing up.
⦁ Fixed a few laser light colors that I missed. Here is a question though: Are all clan lasers modded in by the YAML clan weapons mod? Because I can't find it in the vanilla files, as a result they currently cast wrong colors.
⦁ A few more effects modded in.

Update: 16 Nov, 2021 @ 7:23am

* Lasers (S/M/L) now cast light.

* Smoke stacks on mech death optimized somewhat. There are still multiple effects being spawned due to how vanilla handles it (Don't think I can really fix this one), let me know if it causes performance issues, on my rig it seems fine.

* Optimized (LOD and new materials) on some of the smoke stacks that are spawned frequently, ie. trees. Tried to address the issue of black smoke turning white towards the sun (if using globalillumination mod), not sure if it's working, let me know pls.

* Some more new effects. Replaced about 25% of vanilla effect files.

Update: 13 Nov, 2021 @ 10:53pm

Mech explosions and more building destruction effects.

Update: 11 Nov, 2021 @ 8:38pm

Update: 10 Nov, 2021 @ 8:35pm