Kenshi
Panora Town (A Shem Settlement)
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Update: 13 May, 2022 @ 2:41am

Updated 2.0
-Removed Redundant Goats (Broken AI)

-Added More Clutter
--Generator
--Lights
--Tents
--Some Beds, and Storage
--Additional Swamp Shack
--2 Corpse Furnaces

-Added 3 Undertakers
--2 work from 9PM to 7AM
--1 Works from 7AM to 9PM
(Undertakers may be delayed when they do their job, not sure why)

-Replaced a Bonedog Spawn
--Removed a Nomad
--Removed a Bonedog
--Replaced one with Nomad Bonedog

-Adjusted AI Timetable Priorities

Undertakers may be delayed when they're called to start their job, I believe this has something to do with their task list, as to get AI to perform Corpse Disposal it requires two parts, Find Corpse, then Dispose Corpse, I also believe it has something to do with them lazing around when they're not working.

Undertakers should also keep the Cages clean as well, as I know those fill up very quickly, not sure how to combat that other than suggesting a recruit prisoners mod, or importing after a while if it bothers you.

Update: 11 May, 2022 @ 10:02pm

Updated 1.91:
-Added Coexistence between Nomads and Police Factions.
-Added +100 Relations between Nomads and Police Factions.

--This should hopefully minimise civil chaos that tends to happen in Kenshi - it'll still be possible, but highly unlikely.

-Added Unexplored Name to Panora "Strange Town".

Update: 19 Nov, 2021 @ 6:34pm

Update 1.9:
-Added clothing diversity for Panora Residents
-Renamed Panora Nomad's to "Settled Nomads"
-Replaced Rice Bowl gift with Book when talking to HK 215 & 415

Update: 17 Nov, 2021 @ 5:17am

Update 1.8b:
-Fixed power issues? - Replaced three Wind Turbines with level 2's

Update: 16 Nov, 2021 @ 7:39pm

Update 1.8:
-Tweaked Police AI - They were too lazy
--Adjusted priorities and shift times
--Adjusted 'squad' & 'squad2' to accurately simulate shifts

-Adjusted Civ AI
--Civ have new priorities and should feel more real instead of pointlessly moving around
---Work Hours, Peak Hours, Downtime, Bedtime. - Panora should feel more real, busy during the day, quiet at night.

-Modified Police HQ interior and exterior
-Adjusted Armour Shop quality chances
-Modified Bar interior & stock
-Added a Well

Update: 16 Nov, 2021 @ 12:26am

Update 1.7:
-Swapped out Subrace for HK 215 & 415 (P4 & Screamer)
-Gave 215 & 415 special dialogue options
-Gave 215 & 415 Robotic Limbs
-Overall gave 215 & 415 character and history

Update: 15 Nov, 2021 @ 4:50pm

-Updated Description

Update: 15 Nov, 2021 @ 4:26pm

Update 1.6b:
-Increased Civ count

Update: 15 Nov, 2021 @ 12:48am

Updated 1.6:
-Adjusted AI to make Panora feel more alive
--Police will stand around and guard buildings
--Police will dispose of corpses
--Police will rescue injured and do Medic Duties
--Police will do lazy things and slack off
--Civilians will guard buildings
--Civilians will dispose of corpses
--Civilians will do more tasks instead of standing in their homes all the time
--Gate Guards will dispose of corpses

-Added new Resident "Nomad Farmer" for Diversity
--Nomad Farmer lives in Swamp Shacks & Houses

-Moved Nomad Residents to Small Shacks to make Panora feel more "Lived" (Previously exclusively lived in Swamp Houses & Shacks) -Subsequently Small Shack interiors have re-shuffled
-Removed 'Nomad Residence' from 'default filler' and increased manual residence count to allow more real estate for the player
-Reduced Goat count
-Added a little more clutter

Update: 14 Nov, 2021 @ 8:10pm

-Updated Thumbnail