RimWorld

RimWorld

Scattered Flames
Showing 1-10 of 16 entries
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Update: 25 Mar, 2023 @ 4:39am

v1.3.6
- Slight performance optimizations: I've been revisiting some of my mods to apply knowledge I picked up related to the subtle nuances of how harmony overhead works exactly, as well as how to make better utilization of CPU cache.
- The "multi-flame graphic" variants are now out of sync with one another so they don't share the same exact frame.

Update: 25 Nov, 2022 @ 2:44pm

Just some boring code maintenance

Update: 23 Nov, 2022 @ 10:39am

Updates the XML patch that deals with the integration to Simple FX: Smoke.

Update: 16 Nov, 2022 @ 5:37am

- Applies some graphic optimization tricks I picked up while making Simple FX: Splashes

Update: 26 Oct, 2022 @ 3:15pm

- Fixes some OR AND logic with the pyromaniacs regarding the ignite gizmo.

Update: 24 Oct, 2022 @ 12:07pm

- Couple fixes related to the gizmo from the previous update. Thanks for the reports.

Update: 23 Oct, 2022 @ 4:50pm

New feature (only on the 1.4 version)
- There is now a mod option you can enable to give pawns the Ignite gizmo button, allowing them to start fires the same way a raider can. Inspired by the Ignite Everything mod.

Update: 20 Oct, 2022 @ 7:20pm

1.4 support added. Should even be a lil' faster than before too.

Update: 26 Nov, 2021 @ 11:12pm

NRE fix that could rarely happen navigating the menus out of game.

Update: 23 Nov, 2021 @ 2:12am

Several tiny performance improvements, totaling 5% faster.