RimWorld

RimWorld

Soil Relocation Framework
Showing 11-20 of 27 entries
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Update: 22 Jan, 2022 @ 10:44am

[Auto-generated text]: Update on 1/22/2022 1:44:20 PM.
Hotfix, forgot to put the mod check on the packed dirt patch for VFE architect, sorry!

Update: 22 Jan, 2022 @ 8:02am

[Auto-generated text]: Update on 1/22/2022 11:02:20 AM.
- added generic mod support for rich/fertile soil by keyword
- added generic mod support for rocky/stony/gravel by keyword
- added support for my Water Freezes mod
-- gather ice from lakes depending on ice depth (takes more work but yields more if ice is deeper)
-- uncover water or stone depending on how much water is left under the ice
- added new ToggleablePatch system which lets you toggle on and off patches i added
-- new patch for vanilla sandbags to require sand
-- new patch for dubs skylights glass to cost sand rather than steel
-- new patch for VFE Architect to make packed dirt not exploitable for free soil
- some minor optimizations in the generic mod support to avoid redundant string normalization
- ice now cools rooms that it's stored in
- ice now melts one-item-at-a-time rather than as a whole stack
- stripped some unnecessary features from the melting comp (redundant display of status and associated code)
- recipe for turning stone chunks into sand
- recipe for turning stone bricks into sand (faster than chunks, can do in smaller amounts)

Update: 27 Nov, 2021 @ 7:20am

[Auto-generated text]: Update on 11/27/2021 10:20:33 AM.

Rebalanced costs/weights/drop rates of soils.

Update: 25 Nov, 2021 @ 7:23pm

[Auto-generated text]: Update on 11/25/2021 10:23:29 PM.

Ha.. turns out you have to also update the WorkGiver to use the right skill. Boy there are a lot of places to update that. Finally uses mining everywhere, I promise. :|

Update: 25 Nov, 2021 @ 1:07pm

[Auto-generated text]: Update on 11/25/2021 4:07:34 PM.

While the speed stat was mining, had to override a function to fix it using construction for what job it was and what leveled up.

Update: 19 Nov, 2021 @ 5:35pm

[Auto-generated text]: Update on 11/19/2021 8:35:08 PM.

Changed the speed stat/job stat for the Dig job to Mining rather than Construction.

Update: 17 Nov, 2021 @ 7:03am

[Auto-generated text]: Update on 11/17/2021 10:03:29 AM.

- Fixed issue where the game was somehow deriving value for the terrain by overriding it with a value of zero.

Update: 16 Nov, 2021 @ 8:33pm

[Auto-generated text]: Update on 11/16/2021 11:33:10 PM.

- Changed the way moisture-pump affected terrain is detected from using the Bridgeable affordance to whether driesTo is null.
- Improved performance for generically supported terrain by caching defs and a list of previously guessed drops (not that it was slow, but now it's even faster).

Update: 16 Nov, 2021 @ 11:04am

[Auto-generated text]: Update on 11/16/2021 2:04:01 PM.

- Fixed the generic modded soil support (including for lichen-covered soil since it relies on that, lmao). It was digging infinitely on those soils.

Update: 15 Nov, 2021 @ 8:41pm

[Auto-generated text]: Update on 11/15/2021 11:41:01 PM.