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I don't know if it has anything to do with it
But I also have the TIllable soil
Ogrestack
And ReGrowth mods that's the only things I might think might cause an issue.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3248607572
Hope it helps anyone!
Combined with Mountain Roof Removal mods, it's great for creating custom gardens in heavy mountains.
Source code changes included, if you want to build it yourself:
https://mega.nz/file/z5wwQRoQ#Evdg9Rr-MocAyqoV7X0TpuWdM5gHFFkPXBOQFk5pEiQ
Hmm...comments below aren't too positive about not working in new update. Bummer.
Probably because this mod isn't updated to 1.5 yet.
Can't dig soil at all it just comes up non highlighted.
Known bug.
When soils that are replaced by other mods are removed, such as after reclaiming soil from the quarry mod, removing the soil leaves soil.
Exception in JobDriver tick for pawn Tail driver=JobDriver_Dig (toilIndex=1) driver.job=(SR_Dig (Job_771154) A=(158, 0, 176))
System.TypeLoadException: Could not resolve type with token 0100006c (from typeref, class/assembly CMS.MapComponent_StoneGrid, UdderlyEvelyn.ConsistentMapStone, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null)
Or if there's already a patch for this somewhere, could someone let me know?
It starts as stony soil.
I dig up some soil, and put soil on the stony soil.
I till the stony soil using Vanilla Plants Expanded.
When the tilling a plant is harvested on tilled soil, it gets untilled, so you need to till it again.
But instead of the soil I placed on it, it's back to stony soil again. Thus I now need to put soil on it again.
Upon installing that mod (and I will be reporting this there) cloth is no longer an ingredient for sand bags, instead both sand from this mod and sand from that mod are. It also reports an error when sandbags are being generated (via siege or encounters such as bandit camps).