Holdfast: Nations At War

Holdfast: Nations At War

Commander Battles
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Update: 9 Sep, 2024 @ 1:44pm

Commander Battles - Version 1.7

- Added the first musician, the drummer!
- The drummer now spawns automatically for lines of 20 or more. They will follow the line next to the flag bearer, and will automatically provide buffs for the line when firing.
- Adjusted order panel location for the new Holdfast update.
- In case you don't have it like this, make sure the Player Information card set to be in the top right or bottom right (from the Game Settings). This is to ensure you see the extra line orders bar.

Update: 24 Jun, 2024 @ 12:14pm

Update: 17 Jan, 2024 @ 8:29am

Update: 13 Sep, 2023 @ 11:09am

Commander Battles - Version 1.6

- Lines will now form more naturally and easier, and bots will no longer cross their paths that often when doing so.
- Bots will now put more effort in trying to go around objects or unstucking themselves. If they still fail to reach their target location, unknown forces will teleport them to where they should be. Don't worry too much about it!

These changes should in theory expand the map pool of Commander Battles servers, as it will be more difficult for bots to get stuck against obstacles.

Update: 9 Sep, 2023 @ 7:44am

Commander Battles - Version 1.5.8

- Hotfix to re-enable spectating while waiting for an official AGS fix.
- Fixed some bad telemetry calls.
- Preparing features for the next major update.

Update: 8 Sep, 2023 @ 11:15am

Commander Battles - Version 1.5.7

Added more config file mod variables. Server hosts, pay attention!

-mod_variable CB:defaultbotclass:Guard (Sets a default class for bots, use the ones here https://wiki.holdfastgame.com/Server_Configuration_Enums#Class (with allowAnyBotClass mod var if needed))
-mod_variable CB:disableaux:true (Disables the spawn of aux units.)
-mod_variable CB:disableshortcutbotspawn:true (Disables the Alt+S UI shortcut, and it will no longer render. You should not need this however, reach out to me if you think you do.)

Fixed an issue where the Spawn Bots UI button was displayed for non officers.

Update: 6 Sep, 2023 @ 3:55am

Commander Battles - Version 1.5.6

Fixed several issues so that the mod will work with the new Holdfast update.

Added more config file mod variables. Server hosts, this is for you!
mod_variable CB:allowAnyBotClass:true (Enable spawning bots of any class type)
mod_variable CB:disableSlapHealthBalance:true (Disable extra health for commanders, no more slaps either)
mod_variable CB:customHealthBalance:X (Sets a custom health balance value for commanders. Default value is 100 (as in, 100 extra HP for commanders). You can use negative values, but no smaller than -99).

Refactoring shared functionality between my mods to make it easier to develop Commander Battles updates as well as other, similar mods in the future 😉

Telemetry system added. This will enable me to gather nice stats data such as how many bots have died in total, how many shots were fired, how many commanders were killed etc. Expect some stats updates based on this data every month or so!

Update: 27 Sep, 2022 @ 12:28pm

Commander Battles - Version 1.5.4
- Fixed issues after the latest Holdfast update

Update: 20 Aug, 2022 @ 3:10pm

Commander Battles - Version 1.5.3
- Added config file mod variables. For server hosts, you can now use this to set the max amount of bots per map rotation:
mod_variable_local CB:maxbots:20
or this for a global value
mod_variable CB:maxbots:20

- Couple small fixes.

Update: 27 May, 2022 @ 10:44am

Commander Battles - Version 1.5.2 Hotfix
- Another speculative fix for the server crash.
- Fixed exploit that allowed Commanders to spawn too many bots.