Arma 3
Patrol Craft Fast MK1 - Swift Boat [WIP]
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Update: 5 Jun, 2022 @ 5:55am

FIXED - inheritance fail/error in model.cfg when civilian boat placed when the swift boat is present in same scenario - changed civilian_boatSkeleton to jzra_boatSkeleton

Update: 12 May, 2022 @ 5:55pm

added - PilotView and PilotView Shadow Lod for the Driver, Fathometer, RudderIndicator and Compass should work but the RPM indicator is displaying not the correct values because im to lazy for now to make a cutom gearbox adn fit the data to realworld pcfs data, found a nice tutorial in the forum maybe later.
added - View Cargo LOD, so they not see the Pilot View LOD
added - custom rtm crew animations for the front hatch gunner (turned in),Rear Gunner, Main Gunner and the Driver (still needs big improvments, have problems with my cargoturrets. In cargoturret view the water throuh glass is looking sh**,)
added - emissive light rvmats for the frontlights and the collision lights, also a interior red light for the driver
added - A few weapons from SOG DLC to the vehicle inventory
added - glass damage rvmat
added - surfacetexture to roadway lod
added - dull green and deckgray camo variants
added - clan/number section/selection rvmat
added - Hull Numbers 1 up to 108, selectable in the attributes tab in eden editor
added - Editor Previews

changed - crew to vn_b_men_army_30
changed - Deck Gray texture
adjusted - AS texture
adjusted - Front Hatch;PH Gunners left and right doors are now opening and closing with turnout and turnin of the gunner (big thx to the arma 3 discord :P), (when get in and turned out at the beginning, you must turn in and again out to get the hatch open)
adjusted - glass for better view (Water looks sh** through the glass when inside the gunner turret in the pilothouse, im aware of this issue)

fixed/adjusted some colortexture fails/issues

etc.

Update: 22 Nov, 2021 @ 12:21am

Update: 21 Nov, 2021 @ 6:27am

Update: 21 Nov, 2021 @ 5:54am

Alpha 1 uploaded