Garry's Mod

Garry's Mod

Clinic Remake
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Update: 6 Jan, 2022 @ 9:49am

  • Added ai_nodes (map can now be used for sandbox too)
  • Reduced map's bsp size

Update: 25 Nov, 2021 @ 12:36am

What I changed from the OG map:
  • Changed skybox texture and light_env.
  • Added more detail on the street. (not a lot but still enough, also credits to MrDragonorg for the cop cars and for not suing my ass)
  • Lighting overhaul. Should make the map more realistic. (thanks Johnny Moe!)
  • Added more spots, current ones were tweaked.
  • Overhauled the buildings around the map. Should give the map a more eye pleasing and realistic approach than how it was before.
  • General stuff like optimization (a bit aggressive but pretty efficient), cube maps (not the best but not the worst), slight tweaks around the map and clipped stairs.
  • ZS spawns were placed at each end of the streets. (if you can't spawn between them, go to the specific spawn while being dead and press right click. I am amazed not a lot of people know about this. I might change this in v2...maybe?)
  • If you don't want to redeem on a sigil or a human, I have placed some spawn point on high grounds to give a better chance at survival.
  • Sigil grouping : Set to enabled, exclusive. Group A takes care of the sigil inside the first clinic building, Group B takes care of the other clinic and Group C takes care of the remaining sigil spots.
  • HDR support.