Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Total War: Spartacus Rises
Showing 21-30 of 39 entries
< 1  2  3  4 >
Update: 10 Sep, 2014 @ 6:11pm

Update: 10 Sep, 2014 @ 6:10pm

Update: 2 Aug, 2014 @ 5:24pm

Update: 12 Jul, 2014 @ 7:06pm

Update Notes
- Minor change to Imazighen Nobles appearance.
- "Berber" now appears on SR Campaign selection screen.

Update: 9 Jul, 2014 @ 6:21pm

Update Notes
- Berber Kingdom now Playable in both Spartacus Rises campaign and in Custom Battle.
- Added 11 New Custom Units to Berber faction.
- Custom modeled (beta version) of Crixus added to Servile Campaign characters.
- In Servile Campaign, "Amphitheatre" building now changed to "Brothel" which gives better Public Order bonus.
- Gallic Legionnaires added to Roman unit Roster.
- Added rapid_advance ability to Sertorian Rebels "Caelators" making them faster than ever.
- Added a unit campaign cap on Servile "Freedom Fighters", Sertorian Rebels "Sertorian Loyalists", Rome "Gallic Legionnaires", and Berber Kingdom "Imazighen Nobles" and "Imazinghen Noble Cavalry", making them more valauble and important to the campaign.
- Further Tweaks to unit stats throughout the factions for balancing purposes.

*Another Bonus Unit Pack Coming Up at 850 ratings*

Update: 25 Jun, 2014 @ 12:06pm

Update Notes
- Further fix to Rome being Passive. Deleted its HatG scripts (this was interfering with SR hence why Rome was so confused as to what they needed to do).
- Increased Rome AI recruitment slots by 1.
- Decreased all Navies by 1.
- Roma now starts as a tier 3 city rather than a tier 2. (This gives Roma a better garrison at start and also gives them siege engines on walls). [In order to see this change, however, a new campaign is necessary]
Please comment below of any issues and Dont forget to rate for The Berber Kingdom!

Update: 22 Jun, 2014 @ 8:37pm

Update Notes
- Fix to Rome AI. Should make them less passive

Update: 19 Jun, 2014 @ 11:15am

Update Notes
- Servile units no longer call themselves "Legionairies" or "Legionary Cohort".

Update: 13 Jun, 2014 @ 10:27am

Update Notes
- Fixed Servile garrison with tier 3 barracks.

Update: 12 Jun, 2014 @ 7:28pm

Update Notes - "Servile Garrison"
- Decreased units for Servile Garrison (Now only buildings, besides the new building below, that will spawn garrison units are the city/ towns themselves)
- Added building, "Garrison Quarters" (replaces Gladiator Schools) to Servile faction.
(This building will be the only garrison providing building within Servile faction)
- Added building, "Improved Garrison Quarters" (replaces Circus) to Servile faction.
(This building provides same units as "Garrison Quarters" however they are upgraded +1 or +2 depending which unit it is)
- Tweaked Servile Brutes stats.
- Tweaked Servile Swords stats.