People Playground

People Playground

Puppet Master
Showing 61-70 of 126 entries
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Update: 21 Feb, 2022 @ 9:58am

Improved weapon support while on the bicycle


*attempted to add ability to throw weapon while on bicycle but it didn't work out right. (code was left in there for now)

fixed a lot of the more annoying collision issues

Update: 18 Feb, 2022 @ 9:16am

Increased max speed of bicycle. Added a speedometer.

Update: 17 Feb, 2022 @ 9:33am

Updated "Ground Pound"
- auto zoom out so blast effects can be viewed easier
- auto slow mo becomes triggered

Update: 15 Feb, 2022 @ 4:59am

  • Fixed positioning of syringe for overhead strike (thanks Namsan!)
  • Fixed fireproof / immunity to heat while using the energy sword
  • Fixed several more issues with the bicycle and changed around the controls for it a bit

Update: 14 Feb, 2022 @ 11:32am

  • Fixed several issues with bicycle and reworked the wheelie physics
  • Added initial support for the bicycle + added related instructions block below
  • May have fixed the issue with crouch/duck movement
  • --------
  • IMO, melee combat has been tuned up and decently improved.
  • Combat for androids has been cleaned up quite a bit (thanks to person that reported it)
  • Fixed several bugs related to held items, androids, fixed camera position while doing air attacks
  • Fixed holding/attacking positions for: light-bulbs, stick, rod, crossbow bolt. Fixed throwing crossbow bolt. Fixed aiming flashlight press [R] to aim. Fixed 2nd Air attack with sword was sometimes facing up.
  • ---------
  • Fixed peep would fall over when cycling inventory to chainsaw, ground-pound effect wouldn't disappear if cancelled mid-flight, reduced image size
  • Added Support for the Chainsaw Press [R] enter Mouse aim mode and press [Mouse1] to activate chainsaw
  • Fire immunity while holding energy sword + auto-retracts while doing back-flips/diving
  • Added key [L] to "Activate" held items. (thanks John H Eden & Dyntopo)
  • ---------
  • Fixed peep would fall over when cycling inventory to chainsaw, ground-pound effect wouldn't disappear if cancelled mid-flight, reduced image size
  • Added Support for the Chainsaw Press [R] enter Mouse aim mode and press [Mouse1] to activate chainsaw
  • Fire immunity while holding energy sword + auto-retracts while doing back-flips/diving
  • Added key [L] to "Activate" held items. (thanks John H Eden & Dyntopo)
  • ----------
  • Airborne attacks added for knives and swords. Press [J] or [K] after jumping. (or mouse 1&2 if combat mode is on)
  • Added "Ground Pound" (wip kinda goofy ATM) Hold [S] (down) while in the air
  • Fixed issues where held item would collide with an object after flipping and break.
  • ----------
  • Fixed bug where chase cam would go out of bounds and break the map
  • Cycle backward in inventory holding [SHIFT]
  • Fixed Crystal position during overhead strike
  • Camera auto-zooms out + follows mouse while doing long throws
  • Fixed camera stuck after throwing exploding item
  • Shtabbing while prone https://ibb.co/mvN6QrQ
  • ----------
  • Improved the trajectory of thrown items
  • Thrown items that remain on the ground untouched for too long will disappear
  • Added support for Crystal Shard as weapon
  • Syringe & Knives will now be flipped correctly when doing an overhead strike
  • Added ability to transfer inventory from old puppet to current puppet
  • Added mouse support for melee, press [R] to go into "combat mode"
  • ----------
  • Melee while walking
  • Melee while crouched
  • Hold [SHIFT] while throwing to activate slow-mo
  • Holding [SHIFT] after throw will keep camera focused on thrown item until you let go
  • Ability to finish back-flip series with a final high jump if you press [W] (up) at right timing
  • Added back flipping and forward flipping by holding keys after double tapping [A] or [D]
  • Fixed chase cam issues
  • Perform "Ichi the Killer" finishing move when sword is lodged by hitting [Down] + [Attack]
  • Added ways to easily dislodge weapons

Update: 14 Feb, 2022 @ 11:31am

Update: 14 Feb, 2022 @ 9:43am

Update: 14 Feb, 2022 @ 12:46am

Update: 14 Feb, 2022 @ 12:18am

Update: 12 Feb, 2022 @ 11:56pm