People Playground

People Playground

Puppet Master
Showing 41-50 of 126 entries
< 1 ... 3  4  5  6  7 ... 13 >
Update: 4 Mar, 2022 @ 11:37pm

Fixed collisions with armor and held weapon

Update: 4 Mar, 2022 @ 11:22pm

Fixed clothes/armor collisions with activated bikes/cars

Update: 4 Mar, 2022 @ 10:38pm

Fixed positioning issues when flipping puppet with armor

Update: 2 Mar, 2022 @ 9:12am

Added initial support for puppets wearing armor/clothes

Update: 1 Mar, 2022 @ 4:27am

Accidentally left some debug on. remove now

Update: 1 Mar, 2022 @ 4:15am

  • Added sounds when pulling some items from inventory (Just trying it out)
  • Sound when you activate car, start car and drive car (again experimenting)
  • Adjusted joint break thresholds for the bicycle. (Increases by a lot when you're jousting/holding weapon)
  • Removed auto-braking from the car if you bail out while its moving
  • Modified the look of the line you see when you're aiming to throw something

Update: 27 Feb, 2022 @ 2:45pm

Doubled the strength for the bicycle joints. I was finding dude was falling off too easily. Also had it kill the motor on the bike once the joints were broken.

Update: 27 Feb, 2022 @ 10:28am

Large part of the car driving support is done. Also added break limits for the bicycle joints.

Update: 27 Feb, 2022 @ 1:17am

Refactoring of when/how the PuppetMaster controller class gets instantiated and now destroyed every scene.

Added singleton logic into PuppetMaster and ChaseCamX classes to see if it made any hell of a difference.

Made it so verbose levels are saved and recalled each new game.

Added a shit ton of debug messages to ChaseCam for tracing issues + moved things around until I had the impression it was working right :|

Update: 26 Feb, 2022 @ 3:12pm