Garry's Mod

Garry's Mod

Ledge Divide (gm_ledge_divide)
Showing 1-5 of 5 entries
Update: 13 Jan, 2022 @ 3:32pm

  • 3D skybox displacement overhaul! Displacements are entirely redone to improve performance, yet look better
  • The new 3D skybox also has more models in some areas, and less in others to keep the performance good, but add more life to the world
  • Added dam to the 3D skybox
  • Added citadel and made the already existing monolith larger.
  • New Area! A surfing thing above the ledge.
  • This new area is accessed via a gravity lift that plays a custom sound from Halo 2 that took me forty minutes to obtain
  • Added a seamless displacement transition from sand/grass to sand/rocks for added detail
  • More foliage including ivy, trees, bushes, and cattails
  • Adjusted cubemaps for accurate reflections
  • Fixed a very broken and annoying cubemap
  • Added cubemaps for new areas
  • Moved and removed a few AI nodes for better AI navigation
  • Added occluders to balance CPU and GPU workload
  • I don't even remember what I added tbh
  • wardon cereal of approval

Update: 6 Dec, 2021 @ 2:12am

New art!... Again.

Update: 6 Dec, 2021 @ 1:38am

  • Optimisations
  • Quality-of life improvements
  • Revamped flat area in 3D skybox

Update: 5 Dec, 2021 @ 2:16am

New icon!

Update: 5 Dec, 2021 @ 12:59am