Caves of Qud

Caves of Qud

Anonymous One's Playable Beasts(Continued)
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Update: 8 Dec, 2021 @ 1:08pm

Fixed the visual bug where the jaws attack was listed as a "fist" so it now displays as "bite" by adding a listing in the ObjectBlueprints.xml for "Canine_Jaw" and adding to Bodies.xml a line linking the "jaws" type to "DefaultBehavior="Canine_Jaw"

I also used the values from the base "DefaultBite" to make the object so the "bite" can use axe skills like other animals that use "bite"

Update: 8 Dec, 2021 @ 12:03pm

Edited Genotypes.xml to add the "IsTrueKin= true" value to the Cyber Dog Genotype so that they could once again use Becoming Nooks.