Keep Talking and Nobody Explodes

Keep Talking and Nobody Explodes

Symbstructions
Showing 1-9 of 9 entries
Update: 8 Dec, 2024 @ 11:26am

[v1.6]
- Major update: mod settings should work now
- Puzzle tweaks in light of recent reports

Update: 25 Dec, 2021 @ 11:21pm

[v1.5b]
- Keypad puzzle fix

Update: 17 Dec, 2021 @ 2:04pm

[v1.5]
- Additional logging for future LFA support
- Minor puzzle fixes

Update: 12 Dec, 2021 @ 1:21pm

[v1.4]
- Added CancelString override to CutAllParity and CutIndexColor (this was causing weird logging such as "Do not cut any NONE wires ...")

Update: 12 Dec, 2021 @ 9:27am

[v1.3b]
- Added JsonIgnoreAttribute to EnabledPuzzles

Update: 12 Dec, 2021 @ 9:10am

[v1.3] Major update
- Added two new settings! (WiresPuzzleEnabled and KeypadPuzzleEnabled)
- DigitsUnique now affects variable generation

Update: 12 Dec, 2021 @ 8:06am

[v1.2]
- Mod settings fix
- LessThan is fucked (reworked a few keypad puzzles)
More puzzles coming in the future

Update: 11 Dec, 2021 @ 7:46pm

[v1.1] Major update (pre-release)
- Added TP support
- Keypad will now strike if you enter any digit incorrectly mid-submission (instead of one evaluation after full input)
- Module will no longer generate a new puzzle immediately after an incorrect action

Update: 11 Dec, 2021 @ 12:16pm

[v1.0] Initial publish