Hearts of Iron IV

Hearts of Iron IV

Scenario: Stalingrad
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Update: 16 Dec, 2021 @ 8:07am

-Increasing the Conflict level now gives you an increase in resource gain as well.

-A new building has been added - the MUNITION DUMP.

This building is the beginning of an altered supply system, and my attempt to alleviate the horrific level of attrition one suffers without just placing more railways and ruining the historical layout. At the moment the system is very basic, but my intention is to improve it and/or make more to it in the future.

-Building enough munition dumps allows you to resupply your army periodically. Be warned, however, for this privilege will not last you forever. Eventually, your high command will have to allocate the supplies elsewhere.

-All equipment. That's right, ALL equipment has had its production cost dramatically reduced. Tanks, planes, guns - you name it! To compensate, I have reverted an earlier change increasing military factory production.

-The main menu will now display the correct image, regardless of HOI4 version/DLC played.

-Supply hubs have had their build cost greatly reduced

-Players of the NSB DLC will be pleased to know that I have added a few starting historical tank designs to both Germany and the Soviet Union. I plan on adding more of these in the future.

-I have conferred a massive defensive debuff on adjacencies/straits, ie, RIVER CROSSINGS. You can no longer camp the crossings and win easily as the USSR!

-Ground units have had their equipment needs greatly reduced to match their status as regiments instead of divisions

-Naval bases have had their supply range increased.

-I had added extra equipment to many focuses, on both the Soviet and German side. Time for reinforcements!

-The loss of Stalingrad event should now only fire for the Soviet Union.

-A missing decision to deploy Penal Battalions has been added for the Soviets (once you complete the relevant focus).

-a few additional naval bases have been added, in an attempt to get supply to those far-off places.

-Hoth's panzer army has been strengthened so it doesn't get cut off and insta-wiped when it spawns.

-Issues with the requirements for some focuses have been fixed (ie, needing a certain conflict level or higher).

-Added an event to help the AI Soviet Union if it falls below 100 units (to spawn a lot more units)

Hopefully, with these changes, you should be able to actually build some units, not get utterly strangled by attrition, and have a slight hope of not running out of supplies. In reality, the 6th Army and stalingrad Front had effectively doubled in size by november-ish time, so you should be able to do that in gam as well.

With these big-ish problems out of the way, my next priority is sorting out AI. This will be no mean feat, so it will probably take a bit longer as I figure it out.

Update: 15 Dec, 2021 @ 2:32am

-Incorrectly coded game speed (which actually increased vanilla game speed) has now been corrected. The game should now run at appropriate speeds at each level.

-Added Heinrich Amsel, the architect of Stalingrad's misery! (A fictional general for Germany as a reference to COD:WAW)

-Added Dmytry Ryabyshev, a general for the Soviets.

-Corps can now hold 25 units, rather than 20.

-States should now provide significantly less supply, making encirclments more impactful. To compensate, I have further increased the range of supply nodes.

-Germany now starts with less political power.

-The standard PP gain has been drastically reduced.

-An 'ending' event should now trigger when either country is close to capitulation.

I was originally going to wait to put this update out, but the game speed was a bit of a burning issue so I just sent this update out. Now I have NSB (thanks again to reddit user kcazthe1st for gifting it to me) I will begin optimising the mod for the DLC. In addition to the other issues you have all raised to me! Again thanks for that. It really helps.

Update: 13 Dec, 2021 @ 5:08am

-Fixed an issue with Tactical Bombers having 0 range
-Made the mod version display correctly (for real this time!)
-Added an event that triggers if the Soviets lose control of Stalingrad
-Removed the extra surrender % from the "War of Annihilation" spirit. It should be easier to capitulate your enemy, now!
-Fixed an issue with the requirements for the "Reallocate Fuel Priority" focus

Update: 13 Dec, 2021 @ 4:26am

- Casualty events for Germany should no longer loop.
- Doubled military factory output. Attrition should be less of an issue for you now!
- Fixed the mod's version display not appearing correctly.

I am aware of other issues, like tactical bombers not working. Currently working on a fix for this and will hopefully have it ready in the next day or two.

Update: 12 Dec, 2021 @ 4:23am

Thumbnail upload

Update: 12 Dec, 2021 @ 3:58am

Initial release.