RimWorld

RimWorld

Titanium+ (continued)
Showing 1-7 of 7 entries
Update: 12 Jul @ 7:56pm

[Auto-generated text]: Update on 7/12/2025 9:56:30 PM.

Update: 20 Apr, 2024 @ 9:07pm

[Auto-generated text]: Update on 4/20/2024 11:07:16 PM.

- Changed a few things, kind of forgot sorry. Something about files being out of place and other changes I found while updating all my private mods.

Update: 11 Apr, 2024 @ 7:22pm

[Auto-generated text]: Update on 4/11/2024 9:22:18 PM.

-1.5 update reassigns a couple of sound types on the base materials

Update: 24 Oct, 2022 @ 12:29pm

[Auto-generated text]: Update on 10/24/2022 1:29:30 PM.

- Made the game notice my 1.4 compatibility

Update: 22 Dec, 2021 @ 4:56pm

[Auto-generated text]: Update on 12/22/2021 5:55:58 PM.

- Made the turret gun textures appear to shoot straight.
- Half walls can be passed over.
- Half walls use their stuff's terrain affordance.
- Half wall HP reduced from 450 to 300 and work from 380 to 320 to match similar structures.
- Minigun Turret Rework:
> Minigun turrets always say you don't have enough miniguns; unable to fix this but you can build them anyways
> HP reduced from 850 to 380 mirroring big turrets
> Work to make reduced from 15000 to 12000 since you just need to build a frame and rig up a gun
> Requires 50 plasteel and 4 regular components as well
> Flammability increased from 0 to 0.7
> Beauty changed from 10 to -20
> Bullet speed reduced from 100 to 88
> Overall accuracy reduced from 1 to 0.94 (worse than base turrets by .02)
> Touch accuracy increased from 0.38 to 0.45 (turret gets less recoil vs dude w/ minigun)
> Short accuracy increased from 0.24 to 0.3 ^
> Medium accuracy increased from 0.12 to 0.26 (.01 better than base minigun)
> Long accuracy increased from 0.05 to 0.18 (same as base minigun)
> Power consumption down from 250 to 150
> Requires a barrel replacement, 60 steel every 360 shots (base stats, 20 shots per burst, 18 bursts to empty)
> Existing turrets actual HP will not update to 380 and will immediately need a barrel change
- Titanium rework:
> Mining yield increased from 2 to 4
> Mining commonality increased from 0.04 to 0.05
> Deep count yield increased from 3 to 4
> Cold insulation raised from 0 to 4
> Titanium Weave cold insulation raised from 0 to 22
> Sharp dmg mult lowered from 3 to 2.5
> Blunt dmg mult lowered from 1.8 to 1.7
> Weapon cooldown reduced from 1.1 to 0.8
> Work to build added, set to 2.4
> Work to make increased from 1.3 to 2.4 (longer than plasteel, same as weave difficulty)
> Door open speed 1.2
> Terrain affordance set to medium
- Plastic rework:
> Sharp dmg mult reduced from 0.275 to 0.075
> Blunt dmg mult reduced from 0.1 to 0.05
> Melee cooldown reduced from 0.86 to 0.4
- TSMG damage reduced from 5 to 4.
- Titanium weave is burnable by recipe, apart of trade tag exotic misc, and is a low frequency reward.
- Target count adjustment setup correctly for all recipes.
- Bulk plastic recipe is actually bulk now, whoops.
- DID NOT spend time to test this on 1.3 so if anything is broken or incorrect; please let me know

Update: 12 Dec, 2021 @ 7:37pm

[Auto-generated text]: Update on 12/12/2021 8:37:40 PM.

Removed additional 1.2 files.

Update: 12 Dec, 2021 @ 4:54pm

[Auto-generated text]: Initial upload.