Stellaris

Stellaris

Origin: Jovian League
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Update: 18 Dec, 2022 @ 8:58am

4.0.0 Update for Stellaris version 3.6 "Orion" (and changes from version 3.5 "Fornax")

  • Each Jovian League variant can only spawn once - it was getting a bit too common
  • Integrate underlying game changes (notably random empire names)
  • Update Jovian League Mechanists to show the correct bonuses and to start with specialized robots
  • Update Jovian League game start scripts to add Environmentalists and Relentless Industrialists buildings
  • Add safety checks to avoid creating the "exit" wormhole in a fallen empire or marauder system
  • Add a jovian league variant of Lost Colony - suggested by dsecret88

Update: 22 May, 2022 @ 9:36pm

3.1.0 Minor trigger and effect enhancements

Update: 13 May, 2022 @ 10:40pm

3.0.0 Update for Stellaris version 3.4 "Cepheus"

  • Use memory optimization feature for effects and triggers
  • Convert localisation_synced into regular localisation
  • Convert random_names to the new, localised style
  • Idyllic Bloom gains a Gaia Seeder, as added in 3.4

Update: 24 Feb, 2022 @ 9:02pm

2.0.0 Update for Stellaris version 3.3 "Libra"

  • Handle additional of Permanent Employment (including correct system setup and base-game restrictions)
  • Sol starting system has Venus decreased in size (as per the base game)
  • Jovian League setup adjusted for unity buildings and changed game mechanics
  • Fix missing Sol neighbor systems

Update: 9 Jan, 2022 @ 11:43pm

1.2.0 AI gets extra progress on Wormhole Stabilization

Update: 7 Jan, 2022 @ 12:54am

Hyperlane connection bug fixes, add a new jovian league starting system

  • Ensure the jovian league starting systems don't create isolated systems or mini-clusters disconnected from the hyperlane network - special thanks to doctornull
  • Add a jovian league variant of the Sol starting system - suggested by Andora and transfemgodtamer
  • Add German localisation by Lucanoria

Update: 14 Dec, 2021 @ 4:17pm

1.0.0 Initial version