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Love your work and I've been using it for years and the new update has the population of the home planets all messed up (at least for mechanical start, untested on the rest just yet)
I wrote a lot of the code with Thoth. In fact I am supposed to do an update, oops!
trigger = {
is_jovian_league = yes
is_eager_explorer_empire = no # no wormhole cuz jump drives
NOT = { has_origin = origin_jovian_league_shroudwalker_apprentice } # they get psionics instead cuz they have a shroud tunnel
}
Issue is, I'm not sure how to help that while also preserving your intent for the mod...
Again, looking forward to everything you're doing here, keep up the great work!
Here are some upcoming changes:
* Support the new "Eager Explorer" civics for early jump drives - your starting system will not have a wormhole, and you will have fewer colonized jovian moons
* Support Origin: Fear of the Dark - 1-2 of your initial jovian moons will belong to the dissenters
* Support Origin: Teachers of the Shroud instead of a wormhole, begin with a Shroud Tunnel to the Shroudwalkers
* Support Origin: Knights of the Toxic God - the Keep will orbit your initial Jovian planet, and all of your moons will be toxic-touched (other special features subject to change)
Maybe hide the threat(s) behind another "pull the lever" wormhole creation event.
@dostillevi I'll consider boosting it foe the AI. They need help to get not trapped.
The Jovian Syncretic did okay -- broke out and expanded a bit, but not nearly as successful as the Mechanist.
The Jovian DE and Jovian Necrophage FP did not do well. Maybe it's only the genocidal NPCs who do poorly?
If that's the case then I'll just make Jovian MegaCorps and so on instead of "threat" NPCs.
In my most recent game, a Mechanists empire is ranked 3rd in galactic power (behind me and a Necrophage Criminal Heritage empire. They have had good success in securing their local empire space, subjugating a rival, and expanding through wormholes before other empires were anywhere close to the tech.
One suggestion for future work: could you do something nice for NPC empires which get a Jovian League origin? Some kind of mid-game boost to help them break out and become a threat? When I put the Determined Exterminator machine empire in a Jovian League system, it's nowhere near as threatening as it was normally, which is the opposite of what I'd expect -- the machine empire should have a ton of good expansion options, and that should give it a strong foundation from which to break out and destroy its neighbors.
If the origin is balanced for the player, would it be possible to have events un-balance it for NPCs to make them more of a threat?
... and it's too long for a comment. So now it's a Discussion topic.
https://i.imgur.com/TgYULld.jpg
https://i.imgur.com/h2MnIBV.jpg
Honestly I don't mind the nexus wormhole case, it may be ugly but at least the galaxy will not be broken. There are some heuristics you could use if you want to avoid the most ugly pathological case (center-of-cluster home system), like marking neighbors to some fixed depth which catches most clusters at depth 3, but I'll take a galaxy which isn't broken.
Even just checking depth 3 with respect to the exit wormhole system could save you from making a cluster-center start look like a spiderweb.
If it is configurable, that would be great.