Sid Meier's Civilization VI

Sid Meier's Civilization VI

Movable Districts
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Update: 11 Feb, 2022 @ 10:55pm

Fixed a bug that if building queue has multiple items, moving district with buildings will complete building queue items instead of buildings.

Update: 29 Jan, 2022 @ 9:58pm

Fixed an issue that sometimes the district is not build after move.

Update: 20 Jan, 2022 @ 2:46pm

Add a checkbox in map options to allow show/hide move district buttons (to avoid further mis-clicks).

Update: 22 Dec, 2021 @ 11:09pm

Gracefully handle failure when the district cannot be moved if one of its buildings has special build requirements. Like the “Water Mill” in "District Expansion: Industry" mod.

Update: 21 Dec, 2021 @ 11:05pm

Correct required population check. For traits that allow building extra districts.

Update: 20 Dec, 2021 @ 7:33pm

Changed to show the "move" icons only when the city production panel is opened, to prevent mistaken clicks.

Update: 16 Dec, 2021 @ 7:05pm

Hide move icon when player enters other interface modes, like purchasing plots and managing pop.

Update: 15 Dec, 2021 @ 8:33pm