Don't Starve Together

Don't Starve Together

Quick Announcements
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Update: 6 Jul @ 11:51am

[v.1.5.5]
• Fixed a crash when announcing while the Whisper Modifier option is set to None.
• Fixed a crash when announcing entities while the entity announcement modifier option is set to None.
• Added more mods to the Spanish language detection.

Update: 18 Apr @ 10:28am

[v.1.5.4]
• Hostile structures (e.g: Spider Dens) are no longer counted as "Hostile" for announcements.
• Fixed default burning quotes not applying for creatures with custom quote tables that don't have burning quotes.
• Fixed custom quotes not taking priority under certain conditions.
• Fixed Number Display option displaying only the current stat even when Current/Max is enabled.
• Added some more premade strings to the translations, as well as an option to disable them.
• Some other minor changes or fixes I might not remember...

Update: 24 Oct, 2024 @ 9:15am

[v.1.5.3]
• Added more options for editing the entity counting range.
• Added more options for the Stat Spacing setting.
• Fixed stackable items being miscounted and including extra items in the final sum.
• An assortment of stackable items that are not currently in a stack no longer trigger the number of stacks to be announced.

Update: 14 Sep, 2024 @ 12:07pm

v.1.5.2
• Fixed a crash when announcing other players.

Update: 9 Sep, 2024 @ 7:53pm

v.1.5.1
• Fixed an oversight that caused {A_NUM} messages to never display an article.

Update: 9 Sep, 2024 @ 6:27pm

v.1.5.0
• Added more premade strings and reorganized them a bit. Please make sure to check if your custom strings match the new ones (again).
• Added the possibility to create custom quotes for entities depending on their current condition, those being: GENERIC, BURNING, BURNT, COMPANION, COMPANION_MINE.
• Added Mouse 3, 4 and 5 as bindable buttons and reorganized the bind selection in the mod's settings.
• Fixed announcements being made while the crafting menu is open.
• Fixed custom prefab quotes taking priority over messages for burning objects.
• Fixed hostile creature quotes appearing even for allied mobs, such as Spiders befriended by Webber.
• Fixed counting range settings using the wrong values.

If You're a Modder:
• Announcement strings are now added to the global STRINGS table under the root "_QUICK_ANNOUNCEMENTS". This change allows other mods to finally change this mod's text strings without them having to include all the code in them.
• In regards to this change, from now on, I will try my best not to change the language file structure too drastically in order to prevent your mods from breaking.

Update: 23 Jun, 2024 @ 9:45am

Changes for v1.4.1:
• Fixed a bug that caused the mod to crash in certain languages.
• Fixed a bug so that setting Stat Spacing to Dashes now erases the last dash in the message when announcing your stats.

Update: 17 May, 2024 @ 6:35pm

• You can now count how many instances of an entity there are around you through a new bind (check settings for more info). • Announcing stacked items now displays their stack size as well. • Entities without a name now display their prefab name instead. - If no prefab is found, an error message will appear. • Revamped and added new default environment announcement strings. - This also includes structural changes to translation files. Make sure custom files are adjusted accordingly. • Revamped configuration added more configuration options. - Fixed a bug that made keybinds set to None be activated by pressing backwards slash. - Added backwards slash to the list of possible binds.

Update: 8 Jul, 2022 @ 8:08pm

[v1.2.2]:

• General code optimization, resulting in several bug fixes. • Overhaul in the string files. If you have a previously saved file, make sure to adapt it to the new version. • Added the "Announce on Click" option. Enabling it disables the entity announcement key you binded, and instead requires you to hold Force Inspect (default Ctrl) and Force Container (default Shift) and left clicking on the object to announce.

Update: 10 Mar, 2022 @ 7:51pm

[v1.2.2]:

• Improved name detection system. • Fixed Moose/Goose's name not being displayed. • Spanish translation has been improved. (Thanks to Setly!)