XCOM 2
Mod Jam for Long War of the Chosen
Showing 161-168 of 168 entries
< 1 ... 15  16  17 >
Update: 19 Dec, 2021 @ 9:06am

- Standard, Plasma and Elerium Rockets have +1 radius.

- Shredder Rockets now only increase damage taken by the target by 20% (down from 33%), while Shredstorm Rockets now only increase damage taken by the target by 35% (down from 50%).

- The Chosen now come with the Layered Armor ability (from Mechatronic Warfare Perk Pack, which is now required going forward). This is done through XComWeaponSkinReplacer.ini in the main Mod Jam Config folder if you want to remove it.

Update: 18 Dec, 2021 @ 9:02am

- An update to Aks' Russian Localization.

Update: 17 Dec, 2021 @ 9:19am

- Beam Pistols and Beam Autopistols no longer require an Elerium Core to build. All other costs remain the same.

Update: 17 Dec, 2021 @ 9:13am

- Frost Necromancers should no longer be able to use Frost Corress as their scamper action.

Update: 17 Dec, 2021 @ 6:08am

- Fixed a bunch of header typos, which should fix some bugs such as the Whippit Shotgun having no stats.

Update: 16 Dec, 2021 @ 12:30pm

- Added support for Iridar's Disposable Rocket Launchers 3.0 mod. For players, this should function the same as the original version. It's up to you whether you want to make the switch, as I did not remove any config that the old version relies on. Let me know if anything weird is going on regarding Localization.

Update: 16 Dec, 2021 @ 11:00am

- The changes from the Mod Jam Frost Legion Tweaks mod have been worked into this new version of Mod Jam. You won't need the Frost Legion Tweaks mod going forward.

Update: 16 Dec, 2021 @ 10:06am

- Initital re-release as a result of LWOTC's own Workshop release.

- An update to Aks' Russian Localization.