XCOM 2
Mod Jam for Long War of the Chosen
499 Comments
LightenedDark 2 Jul @ 10:04pm 
I also have the same question as Big Brain Time Thanos from a year ago but I'll just skip this mod. Both this and the other 2 other Jams don't appear to have any advantage over a well curated modlist that I can see.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3248409720 (forcing the shield changes which isn't always better)
and
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3310018472 (which has gross facilities changes, imo)
lety4ayavoropaeva 21 Jun @ 3:07am 
@Boyrdee
no
Boyrdee 16 Jun @ 4:36pm 
is this mod needed with ted jam?? too
lety4ayavoropaeva 15 Apr @ 1:56pm 
Guys, please help me understand the differences between two regularly updated, but different versions of Mod Jam
https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/2684079953/824829999859120170/
Nullified 26 Dec, 2024 @ 8:46am 
So, to answer a few questions, custom enemy units will not show up without modjam installed, please refer to the link in description for enemy advent units that are supported.

The missing dependencies is something you can ignore, as muirshi whatever the name is has retired from modding and his/her mods specifically the stealth ones are broken and some of the mods elements which have made their way into other mods like the ones mentioned *daul wield*shadow ops* ignore miss dependencies but dont expect those mods to work as intended.
Void 9 Dec, 2024 @ 9:23am 
I dont know if this belong here but when I equip an EXO suit I cant equip heavy weapons, they appear as unavaiable. Any ideas?
123 31 Oct, 2024 @ 10:46am 
I get a few mods with "missing dependencies" tag in my Alternate launcher. These are the mods:

Mod jam
ballistic shield
frost legion
information overhaul
dual wield
buildable units
shadow ops perk pack

what am I doing wrong?
rubyeye 28 Sep, 2024 @ 3:00pm 
I have a question about how Mod Jam works with LWotC with regards to enemy mods.

I've learned that LWotC has a specific encounter list which overrides any other enemy mods I install , which is why I rarely see any if at all outside of maybe a sitrep. And that you have to manually add them to LWotC's encounter list file to get them to show up properly.

I'm curious to know if simply installing Mod Jam plus whatever enemy mod ModJam supports, will automatically add them to LWotC's roster of random encounters?

For example, will units like ADVENT Warlock, Flame Viper and Bio Division troops actually appear on normal missions...and will those units extra drop items be available ( ammo/armor )?
Airborne 23 Sep, 2024 @ 6:05pm 
There's a bunch of items I can build but for the life of me I can't figure out what classes/weapons use them (chemthrowers for example). Did something break due to this no longer being updated? I didn't change anything unless that's what I need to do.
Komissar Gebet 22 Sep, 2024 @ 3:22am 
Maybe it's a silly question to ask, but I'll ask it anyway.
Does ModJam work with experimental build of the LWOTC?
Komissar Gebet 21 Sep, 2024 @ 8:38am 
Hello, everyone.
I am currently playing LWOTC with ModJam (+ a couple of small additions).
Has anyone encountered the total game freeze after you get "reinforcements imminent" notification? The one when you end your turn and... that's all folks. You will need to reload the game and manage to get out before the reinforcements come in. The thing is - on some missions reinforcements arrive normally but of course in that case you must get out or you shall not make it. On other jmissions - the above mentioned thing. And I haven't encountered the Chosen yet - could it be them?
-=Jordan=- 17 Sep, 2024 @ 11:49am 
Hi guys, never used u mod, but "[WOTC] Rocket Launchers 2.0" says i need a mod jam to work properly with lwotk, do i need to download EVERYTHING here? i mean its like a ton of submods just for 1 mod here
Big Brain Time Thanos 1 Aug, 2024 @ 5:59am 
Is there any way to use this without the Tactical Legacy Pack dlc? If I would leave out "[WOTC] Iridar's LW2 Laser and Coil Weapons - Assets" would it make the game unplayable?
4rrakis 23 Jun, 2024 @ 3:03pm 
No idea, all know is that she went on hiatus because of irl stuff.
SutiituS 21 Jun, 2024 @ 5:54pm 
@4rrakis Why is that?
4rrakis 16 Jun, 2024 @ 9:25am 
@SutiituS Kiruka isn't modding anymore, so I would not get my hopes up.
SutiituS 16 Jun, 2024 @ 9:22am 
any update news?
4rrakis 5 Jun, 2024 @ 3:51am 
No. You can check the discussion threads to see which mods are supported by Mod Jam.
Danny - druws 5 Jun, 2024 @ 1:11am 
back again on xcom, mods jam made compatible "more mission types for war of the chosen"
with long war of the chosen
and more maps ?
4rrakis 25 May, 2024 @ 9:23am 
No problem, you're welcome!
Mars 25 May, 2024 @ 9:11am 
Yes thank you so much, kind soul <3
4rrakis 25 May, 2024 @ 3:46am 
The discussion section contains change notes to all roster mods. This is from the discussion thread for Ability To Slot Reassignment:
"- SwordSlice (the vanilla Slash ability) is no longer added to Swords, to reduce clutter on LWOTC classes (as they generally use Fleche instead). If this messes up your setup somehow, go into XComAbilityToSlotReassignment.ini in Mod Jam, and comment out the line !MandatoryAbilities=() to disable this feature."
I never used the Samurai mod, but maybe this helps.
Mars 24 May, 2024 @ 5:00pm 
and A Better Barracks Arsenal for LWOTC. (Sorry about the double post, misclick.) Issue was there slightly with Hunting Rifles, which doesn't have its "Mark Target" or Marking rounds ability, whatever its called. But with the samurai class no sword abilities are showing up at all. Was going through comments on Samurai class page, saw a convo that said any issues with that could and should be resolved with True Primary Secondaries, Ability to Slot Reassignment, Musashi's Mod Fixes, and Dual Wield Melee. Looked through those chats, no hitters for my issue. Asked Iridar, said he doesn't troubleshoot LWOTC. Figured maybe ModJam had smth to do with it, considering True Primary Secondaries is recommended to use instead of Primary Secondaries in ModJam. Don't need a fix necessarily, just looking for ideas! (Although a fix would be mighty appreciated.)
Mars 24 May, 2024 @ 4:53pm 
Hey! So, I'm having trouble with getting melee weapon skills to show up.

Here's all the stuff that may be important. I'm running all DLC, LWOTC, Full Modjam (including recommended mods), Highlander, Highlander Alien Hunters, Musashi's Mod Fixes, True Primary Secondaries, Ability to Slot Reassignment, Dual Wield Melee, and Samurai Class for WOTC.
Deathraven13 2 Mar, 2024 @ 9:39am 
@BrightHorst Funny that you are saying that because I also had a paladin with the perk that let him take 6HP of damage before he count as wounded, used bloodlust skill that damaged my unit by 3 HP, result screen says no wounded but back at base he was wounded for 9 days (no infirmary) thus the skill don't work.
BrightHorst 2 Mar, 2024 @ 8:43am 
so i'm running this pack and just got some weirldy high wound recovery times and now i'm wondering if everythign is workign right. had a juggernaut class with a total health of 12 get taken down to 9 and he's out for ten days and lightly wounded. i've got both the infirmary and had an infantry class in that mission with field surgeon. a shinobi got taken down to 1hp in the same mission and is out for a month.
do these numbers sound about right? i'm not sure if either the infirmary or the field surgeon perk are working.
VS-lockon 25 Feb, 2024 @ 10:51am 
Deathraven13 it not compatible bc the hive not in here not because it's a separate faction there a mod that add 3 separate faction in game and there said it not compatible for LWOTC but they still work in LWOTC because someone made a compatibility patch that only change one line of code make them in the spawn list so i dont see why the hive would be and different
Deathraven13 24 Feb, 2024 @ 5:50pm 
@Dawnminated that is correct.
Dawnminated 24 Feb, 2024 @ 5:39pm 
So just to clarify, if anyone can for me; not all mods are needed? And Mod Jam will still work for what I have chosen?
Deathraven13 22 Feb, 2024 @ 4:15pm 
What does change the frost grenade research ? Doing the experimental weapon research doesn't grant it.
Deathraven13 22 Feb, 2024 @ 12:31pm 
@||MorphoGenesis|| Aside:
- [WOTC] Ability Editor
- [WOTC] Repurpose Abilities
- [WotC] Enemy Reskinner
- [WOTC] Choose Your Aliens
- [WOTC] Configurable Immunities
- Negative Mobility Fix
- Pre-Scamper Ability Stopper

I use LWOTC with LLWOTC, double pod count, raiders & even more mods and everything is fine so you should be good. Be sure to check what other mods may requiere because it could cause issues, like I've forgot 2 mods for frost legion and so the game tended to crash, no It work just fine. Hope that help.
||MorphoGenesis|| 22 Feb, 2024 @ 11:34am 
Hi Kiruka, with the newest version of LWOTC beta can i just stay subscribed to the whole modjam collection or did you notice some conflicts emerging anywhere (including the collections of sgt. hobo and Irregular)?
Deathraven13 19 Feb, 2024 @ 9:22am 
The hive is not compatible for LWOTC IIRC.
VS-lockon 19 Feb, 2024 @ 9:21am 
also here a mod you need add to this the hive
VS-lockon 16 Feb, 2024 @ 1:51pm 
doseanyone know where the hunter gun are i like up the ammo form 2 to 3 bc i have mod out side of mod jam that make game harder and with the hunter gun has 2 clip it run out of ammo fast so i stuck not able to shoot
AlFaraS'ulTane 15 Jan, 2024 @ 1:49pm 
a working mocx would be great in here indeed (esp since there is a mod to put mocx in eteamOne instead of the aliens with another reality mod)

technically, the only thing needed to be done to actually integrate it would be making sure that missions can pull "correct" mocx soldiers, i.e. the errors
[4347.48] DarkXCom: Dark XCom: mission has MOCX SITREP, adding.
[4347.48] DarkXCom: Dark XCom: Could not find valid unit.
don't appear anymore (if they can't find a valid unit even though mocx barracks have enough soldiers, it'll spawn a basic advent soldier instead of a mocx unit - that needs to be fixed (by providing a working class to pull from), then it'd easily count as integrated (rest is working already))
JacksterRat 9 Jan, 2024 @ 1:47am 
Also does the inventory slot weight toggler with mod jam only ignore weight for the aforementioned spark and mecs, or it applies universally? If so how balanced is it if the weight attribute is ignored in LWOTC with mod jam and all it's mods?
JacksterRat 9 Jan, 2024 @ 1:46am 
Hi @Kiruka, is the Blood & Tear 2.0 Collection integrated into Mod Jam? If not should I use it alongside Mod Jam? I mainly want the compatibility for MOCX and some other enemy mods provided by B&T.
RAAMPEAK 1 Dec, 2023 @ 6:08am 
whats the muton stalker from
andrews94 23 Nov, 2023 @ 7:38pm 
does anybody know if "Diverse Aliens by force level" works with this?
Bantichai 12 Nov, 2023 @ 4:31am 
Is mod jam considered finished now Kiruka or are you just taking a long break?
asdron 9 Nov, 2023 @ 10:31am 
Hello! Can you support [WOTC] Iridar Vest and Armor Overhaul from Iridar? So that it works correctly with LWOTC.
Czechurself 9 Nov, 2023 @ 7:52am 
load error every time
SutiituS 8 Nov, 2023 @ 10:56am 
I can get the glaive in and use it, which is why im mentioning adding support. Making it feel better in the game and adding to it
The UltimateZapZap 7 Nov, 2023 @ 10:05pm 
@SutiituS i'm fairly sure you can mess around with weapon skin replacer or xskin to get the glaive working...
SutiituS 5 Nov, 2023 @ 9:26am 
I got my issue sorted, but I do have another thought. Have you guys considered adding Glaive support for the modpack? While there's plently of melee choices already, I feel it all comes down to "Knife" or "sword", I'd love to see some heavy melee that classes like Warden could use.
SutiituS 4 Nov, 2023 @ 3:53pm 
Not sure where/when this happened but something had caused my Psi lab to become an unusable, blue room. Trying to reload a save before I made the lab was also broken, not allowing me to abort a mission.
Deathraven13 6 Oct, 2023 @ 2:56am 
@Ryan Sabout round Is Advent Sniper. Shotgun is Mec shotgun (or something something like that), Dragon rounds may be the new muton variants in the mod but I'm not sure now. I remember that something was tied to "Celatid". For frost rounds it may be cryopriest but I'm using mods that conflict with cryorounds it seems so I can't make those. Hope that help.
Vanysh 6 Oct, 2023 @ 1:01am 
@Deathraven13 Added on Bio and Flame Viper, but theres still a few that have the 1, Sabot Rounds, Dragon rounds, and a "Prototype Assault Shotgun" in Engineering, any idea what those might be interacting with? Not a big loss if those are the only ones that dont work, but I would like dragon rounds...
Deathraven13 5 Oct, 2023 @ 3:06pm 
@Ryan I had this issue so yeah if you want gas grenade you need bio division, incendiary grenade you need flame viper and such. I've never figured out to make the changes and I just rolled with the new ennemies, I did ask before but no one pointed it to how I can change it so you may have to check on your own sorry.