Black Mesa

Black Mesa

IIopn's MP5 v1 Animation for Thanez HEV Replacement Pack
Showing 1-4 of 4 entries
Update: 2 Apr, 2022 @ 8:40am

Version 1.3 (Apr 2, 2022):

- Added whole new worldmodel for MP5 with wider muzzle (made by captainFill) which looks exactly as viewmodel (watch screenshots);

- Added improved MP5 worldmodel and magazine for default MP5 model from Citizen⁵ (magazine goes with both MP5s) to complete the mod;

- Slightly changed "idle_fidget" animation sequence for both MP5s (removed command line with sound that plays during animation sequence because it doesn't fit there at all).

Update: 16 Jan, 2022 @ 7:49am

Version 1.2 (Jan 16, 2022):

- Fixed right hand's position in multiple animations sequences ("draw_admire", "draw", "draw2", "reload", "reload_long", "idletosprint", "sprinttoidle" and "holster" animation sequences) - Freeman's right hand were moving itself while switching between those animation sequences. Well, not anymore :D

Update: 2 Jan, 2022 @ 10:42am

Version 1.1 (Jan 2, 2022):

- Fixed left hand's thumb finger position in draw_admire/draw animation sequences (finger was moving itself between draw and idle animations for some reason);

- Fixed right hand's index finger position. In different animation sequences it was located differently for some reason again (the finger wasn't set on MP5's trigger on almost all animations except draw and idle animations);

- Better tweaked and corrected MP5 position relative to all viewmodels, now it doesn't look "drowning" into player's hands textures anymore;

- Added proper "{ event 3110 NN "" }" values for MP5's reload animation sequences (similar commands are in IIopn's MP5 v2 release, but for some reason they were absent in MP5 v1), now MP5 will reload exactly when you insert a new clip in it :D

Update: 19 Dec, 2021 @ 3:48am

Version 1.0 (Mar 2, 2021):

- Initial release.