Rivals of Aether

Rivals of Aether

Retroblast
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Update: 1 Apr, 2022 @ 7:32pm

v1.12
Balance:
- Increased dattack endlag (13->16, 17->21 on whiff)
- nspecial grab whiff endlag increased (14->21)
- dspecial functionality adjusted
Thanks to LessTime for suggestions
Dspecial:
- Super Armor completely removed
- Charging now only affects speed
- Now Projectile Immune during active hitbox, regardless of charge
- When used in the air, begins descent at an angle 60 degrees downward from horizontal
- Redirects to horizontal for the remainder of the duration if contact is made with the ground at any point during the move
Performance:
- Reduced some Munophone invocations outside of training mode
Presentation:
- Updated Munophone tips with dspecial changes
- Added audio/visual cue when the energy meter crosses the fspecial threshold
- Adjusted dpsecial charge visual
- New Cabinet Man alt
- Removed Mettaton's unique portrait - I just wasn't happy with how it turned out
- Slightly adjusted some palettes' dark-gray tones to be lighter

Update: 19 Mar, 2022 @ 2:38am

v1.11
Balance
Thanks to LessTime and Underachiever Mako for suggestions
- Increased fspecial cost (50%->70% of meter)
- Reduced initial fpsecial hsp (10->9)
- Reduced uspecial max ascent speed (6.0->5.5)
- Decreased ftilt damage (9->7)
- Increased landing lag of bair/dair (4->8)
- ustrong hitboxes shrunk down to no longer include most of the spines, but still stretches out a little at the bottom of the front for better gamefeel
- Decreased ustrong base kb/hitpause (10->9.8)
- Adjusted fair kb angle (60->65)
- Reduced fair base kb/hitpause (5.5->5.2)
- Adjusted fstrong kb angle for aiming low (40->54) and mid (55->62)
- Decreased fstrong kb for all aim directions (7.5->7.25)
- Decreased soft speed limit when driving (17->15)
- Increased incremental acceleration factor when driving (0.8->0.85) (this is already in addition to a diminishing proportional factor prior to hitting the soft speed limit. You probably won't notice, but I think it helps make driving feel just a little faster than running)
Presentation
- 2 new alts - Thanks to Zerks for the suggestions
- Replaced default Munophone tips (and updated fstrong tip - base/scaling kb is not affected by angle)
- Updated Munophone name for bthrow (previously 'nthrow')
Runes
- Limiter Removal: All attacks cancelable by fspecial/uspecial on hit - Thanks to Underachiever Mako for the suggestion

Update: 27 Feb, 2022 @ 11:48pm

v1.10
Presentation
- Upgraded to Munophone Touch
- Removed useless phone cheats (uspecial speed, fspecial cancel)
Balance
- Added an extra hitbox at the bottom edge of ustrong to reduce unfair-feeling whiffs - Thanks to Underachiever Mako for the suggestion

Update: 9 Feb, 2022 @ 11:51pm

v1.9
Presentation
- Re-enabled appropriate Munophone compatibility buttons on CSS
- Added down-taunt (form depends on alt)
- Added a Munophone tip describing the down-taunt
- Added shake-shake via dtilt
Compatibility
- Kirby
- Agent N
- Steve
- Hikaru
- Rat
- Pokemon Stadium
- Trial Grounds
- Mt. Dedede
- Soulbound Conflict

Update: 4 Feb, 2022 @ 7:01pm

v1.8
Balance
- Reduced fspecial horizontal speed (11->10)
- Reduced energy charge rate while airborne (2->1.2)
- Increased energy charge rate while grounded (3->3.2)
- Increased energy gained from wall-kick (1/8 max -> 1/4 max)
- Increased on-grab damage (1->2)
Presentation
- Added Final Smash (Thanks to ikersfletch for code/examples)
- Added cheat for infinite Final Smash charge
- Added some form of screen-shake to all throws (Suggested by Succ)
- Refactored grab code to remove duplicated sounds when grabbing multiple opponents
- Mentioned energy-recharge difference in Munophone tips
Fixes
- Fixed issue where performing a self-KO with down-throw would allow the user to instantly summon previously grabbed opponents on next grab

Update: 22 Jan, 2022 @ 3:53am

v1.7
Balance
- Added horizontal momentum to jab
- Reduced dattack horizontal distance covered
- Can no longer jump-cancel dattack (resolves bug of being able to jump out of dattack even if parried)
- Increased ustrong scaling kb (0.8->0.9)
- Increased fstrong base kb (7->7.3) and equalized/increased scaling kb (0.85/0.9/0.95->1.1) for all angles
- Increased dstrong base kb (6->8)
- Increased ustrong endlag (11->13, 17->20 on whiff)
- Applied horizontal movement dampening during ustrong endlag (1(none)->0.85)
- Increased dspecial scaling kb (0.8->0.85)
Presentation
- Added tip for fstrong/dstrong options
- Updated dspecial tip to mention distance difference when charged
- Tweaked held opponent's state, should now always use hurt sprite
Misc.
- Tweaked AI move selection
- Gave AI consideration for distance to opponent when performing dspecial to determine charge
Thanks to Opengunner and TGP for suggestions

Update: 10 Jan, 2022 @ 9:20am

v1.6
Fixes
- Fixed hurtbox on the first frame after dspecial/dstrong being idle instead of crouch
- Fixed issue of dspecial/dstrong sometimes having idle hurtbox throughout the whole move
- Cleaned up some grab/throw animation code so held opponents should move more reliably
- Opponents should no longer be able to dodge while held, this should fix 'dropped opponent' issues - Found by A completely sane man./snappystunner/Succ
Balance
- Dspecial now travels faster at full charge, covering more distance
- Removed 'pity' energy refill amount on hit (1/8th max -> 0)
- Energy continues to begin recharging on hit and pity amount is still awarded on walljump (unchanged)
- Driving speed 'limit' changed (20->17)
- Will continue to accelerate slowly after reaching that speed (unchanged)
- Reduced the time nair's lingering hitbox is active (18->14)
- Slightly reduced the size of nair's lingering hitbox
- Reduced dash attack hitboxes active lifetime (6->3)
- Increased fair's endlag (11->14, 17->20 on whiff)
- Fair visual and hurtbox adjusted to have the arm sticking out during the active hitbox frames
- Slightly reduced size of fair's hitbox and adjusted the position to more closely fit the smear frame
- Increased ustrong startup almost back to what it was a few patches ago (17->22)
- First hit of jab now forces fliching on ground
- Increased endlag after first hit of jab if second hit not initiated to reduce possibility of an infinite (9->11)
- Adjusted scaling kb (1.2->0.85) of fthrow
- Adjusted kb (6.8->6.1) and scaling kb (1.15->1.05) of bthrow
- Adjusted kb (6.6->6.5) and scaling kb (1.1->0.9) of uthrow
- Made hitboxes for fthrow/bthrow larger for more reliable connection with smaller opponents
- Reduced overall size of utilt hitbox at the top, stretched it down at the back edge
- Increased dstrong's travelable distance
- Increased crouch hurtbox size
Presentation
- Adjusted (hopefully improved?) visual effects for throws
- Added and adjusted timing of sounds for throws
- Added a visual cue when dspecial is fully charged
Thanks to snappystunner/Succ for suggestions

Update: 5 Jan, 2022 @ 11:33pm

v1.5
Presentation
- Fixed a bug causing visor/chest to be incorrectly colored on most alts

Update: 3 Jan, 2022 @ 11:36pm

v1.4
Munophone now fully featured:
- Added 'Infinite Energy' cheat
- Slightly modified the 'Disco' cheat to be more noticeable on Retroblast
- All other old cheats should continue to work
- Brought patch notes in from Steam
- Replaced Sandbert's tips section
- Added Frame Data notes/adjustments for nspecial/dspecial/fstrong

Update: 26 Dec, 2021 @ 2:05pm

v1.3
Fixes:
- Kragg rock interaction allowing Retroblast to summon Kragg on next grab - found by Trail Mix
Balance - suggestions courtesy of AWasteOfAName/gnome/Nackles42/Trail Mix
- Increased delay after dattack (10->13)
- Removed hitpause from the grab itself (2->0)
- Can now walljump out of dspecial
- Reduced forward throw time before throw (20->13)
- Reduced up throw time after throw (14->10)
- Adjusted forward throw angle (60->50)
- Reduced back throw time before throw (15->12)
- Adjusted back throw angle (45->40)
- Increased back throw knockback/hitpause scaling (1.1->1.15)
- Reduced up throw time before throw (29->24)
- Changed up throw angle (75->87)
- Reduced endlag of dstrong (32->30 on whiff)
- Adjusted endlag of ustrong (13->11 on hit, 17 on whiff)
- Adjusted endlag of utilt (12->10 on hit, 15 on whiff)
- Damage increases across the board:
- bair sweekspot (5->11) and sourspot (5->7)
- bthrow (4->10)
- dair sweekspot (5->11) and sourspot (5->7)
- dattack sweekspot (5->6) and sourspot (3->4)
- dspecial (6->7)
- dstrong (11->15) (+1 per hit)
- dtilt (4->8)
- dthrow (5->12)
- fair (4->6)
- fthrow (6->8)
- ftilt (7->9)
- uair sweekspot (7->9)
- utilt (6->8)
- Whifflag added across the board - found by ArtistOfSeer
- bair (0->4)
- dair (0->4), taken out of endlag
- dattack (0->4)
- dspecial (0->4), taken out of endlag
- dstrong (0->10), taken ouf of endlag
- dtilt (0->6), taken out of endlag
- fair (0->6), landing lag (4->6)
- fstrong (0->2)
- ftilt (0->6), taken out of endlag
- nair whifflag (0->2), landing lag (4->6)
- uair (0->3)
- ustrong (0->6), partially taken from endlag
- utilt (0->5), partially taken from endlag
Presentation:
- Mentioned ability to drive during crouch in description (and here) since it's not immediately obvious, but intuitive enough to discover
- Removed unsupported stickers (Munophone, T&A convo.) from Character Select Screen
- Changed uthrow sound to match its speed
- Adjusted 'blast' sound timing (bair/dair/fstrong)