Crusader Kings III

Crusader Kings III

Trade Goods
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Update: 22 Jan, 2022 @ 8:15am

Update: 17 Jan, 2022 @ 12:49am

Update: 16 Jan, 2022 @ 4:56am

Added a map mode to show the location of resources
Added resources in India

Update: 15 Jan, 2022 @ 12:15am

Update: 14 Jan, 2022 @ 8:58am

Fixes and balance

Update: 13 Jan, 2022 @ 3:19am

Added a new feature to the mod, there is now a new type of holding in all major counties that were important trade centres during the Middle Ages, replacing the old modifier "Commercial Center" in those specific counties.

Update: 9 Jan, 2022 @ 1:28am

Fixes and balance
The original tribe building "Markets" has been renamed to avoid confusion with the new building added with this mod
Tribal governments can now construct buildings to exploit the resources (rulers still do not receive the associated bonuses, only feudal or clan can)

Update: 9 Jan, 2022 @ 1:08am

Update: 6 Jan, 2022 @ 3:45am

Added a new resource: Fur

Update: 3 Jan, 2022 @ 8:04am

Added a new modifier to some Counties: Commercial Center (see image)
Minor fixes and balance