Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

Endless Fight Map Bundle
Showing 11-20 of 47 entries
< 1  2  3  4  5 >
Update: 14 Apr, 2022 @ 4:13pm

added. endless fight 2 and endless fight 3. these added maps are located in the bonus maps folder. endless fight 3 is just a much shorter version of endless fight 2. I have added also, in the bonus maps folder, environmental presets to be used via the weather or environmental preset panel f6). I plopped the environmental presets into the bonus maps folder because they are what I have been using mainly for endless fight 2 & 3. of course, they can be used for any map really. they are not my own environmental presets only what I have tweaked and copied/named via the environmental preset panel. anyway, installation details are included.
as per, there is the usual endless waves scripts with some extra scripting added. endless fight mod will continue to be updated from here on with more maps being included into the bonus maps folder. all mapping work and missions scripting will be tidied up over time. floating models are being dealt with.

updates are ongoing.

Update: 27 Mar, 2022 @ 2:55pm

I have added in another mission.file called, ai, in the no man's land map which is located in the bonus map folder. the idea for this mission file is for the ai to fight against each other only so with pressing numpad (2) should then show all ai on map showing as red then only ai fight each other without the human player micromanaging using (k+m) pressing numpad (0) gives the option to play as the russians whereas pressing numpad (1) for the germans. the main idea for the script being ai versus ai without the micromanagement involved. the player colour for both ai is grey - numpad 2.

updates are ongoing for all maps/mission files.


Update: 26 Mar, 2022 @ 1:11pm

all 3 mission files (some scripting) in all maps have had some minor tweaks.
general tidy up on all map terrain builds.
updates are ongoing.

Update: 25 Mar, 2022 @ 9:12pm

updates are ongoing.

Update: 25 Mar, 2022 @ 5:49pm

added in (time line via profile) a third game play video for no mans land.
minor tweaks for the reinforcements script.
updates are ongoing for all three maps/mission.files.

Update: 25 Mar, 2022 @ 2:34pm

for no mans land map (bonus map folder)
tweaked mission file.
fixed some trenches.
updates are ongoing for all maps/mission files.

Update: 25 Mar, 2022 @ 10:52am

added new map - no mans land with mission file. this added map derives mainly from endless.fight2. it can be located in the folder, bonus map.
updates are ongoing for all three maps/mission files.

Update: 20 Mar, 2022 @ 9:50am

tidied up mission.file in endless.fight2.
flashing on map (orange in-game) represents various triggers that can only be activated via the heavy troops seen in the top menu button (seen to right of screen during play) these triggers range from 2 separate german counter attacks (vehicles only), paratroopers, a russian bombing run and 4 artillery barrages.
Also, three flashing on map at the far south side represents german ground mortar units. So from far left to far right and far middle at the furthest points (south side) is the german ground mortar units.
terrain build and general tidy up of the map is ongoing.
floating models are being dealt with.
updates will continue.

to move the various triggers or zones your self then when in the gem editor then hit f3, then key 5 and the triggers (zones) will show up in game with their corresponding given tags. to move the orange pointers if wanting to mark any placed flashing triggers (zones) on map then still in (f3 mode) then hit key 2, then highlight orange pointer and move/place, in this mode for when wanting to move/place down troops, vehicles etc.

Update: 18 Mar, 2022 @ 11:54pm

added a second mission.file called paratroopers.
flashing on map represents artillery barrages, 1 german counter attack (orange trigger in building) and paratroopers.
updates are ongoing.

Update: 15 Mar, 2022 @ 6:05pm

endless.fight2 update only.
I would recommend you use previous version before Update 22: V 1.019.
******************************
added a second game play video in timeline that shows endless.fight2.
added another artillery barrage script. I may add more on next update?
in all, mission file tweaked mainly focusing on german defences and artillery barrage triggers.
over time scripting will be tweaked and tidied up.
floating models are being dealt with.
updates are ongoing.

for german counter attack to begin then orange flashing inside building representing this counter attack can only be triggered by the heavy troops unit seen atop of menu buttons (seen to right of screen during play) same heavy troops unit for triggering artillery barrages to. the artillery barrages or triggers are seen flashing on minimap (orange in-game) use artillery triggers wisely as they only get used once and that is it.
I also, would recommend greatly that the view distance via options is turned down a little before halfway then when the german counter attack is triggered then the vehicles and troops will appear more realistically out of the mist rather than them seen as popping up when the view distance is turned all the way up.

notes to remember.
medics have flare guns - from top, third menu button down.