Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

Endless Fight Map Bundle
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Update: 30 Dec, 2021 @ 6:57am

updates are ongoing.

Update: 30 Dec, 2021 @ 6:01am

slightly edited the information file: adding text for the 6 mission objectives.

updates are ongoing.

Update: 30 Dec, 2021 @ 5:19am

artillery german flak guns have finally been fixed due as their guns were not rotating properly when firing.

added: heights measures to all outskirts of terrain build. Now both east and west sides of the terrain have been increased in size due to the new heights measures being included as part of the update. terrain build is ongoing.
added: another environment preset into its folder. instructions on how to install the environment preset are included in the environment folder.
added: rich text document file called installing endless fight.
added: bf09-g6 for german counter attack1 - zone name
added: another german counter attack so german counter attack2 is - zone name.
I will be adding more german aircraft in the next update.
added: light aa 25mm 72-k to russian reinforcements so making it much easier to shoot down german aircraft.
added: more artillery fire using the spawn and delay functions.
added: more german soldiers mainly focusing on snipers and heavy machine gunners and crews for all ground artillery guns. snipers and heavy machine gunners have been carefully placed in foxholes scattered about the german defences (south) more of these foxholes will be carefully added for the next update so concentrating on crucial or acceptable ranges for snipers and heavy machine gunners.
german defence build systems are ongoing.
added: 6 scripted mission objectives.
as follows:
find and destroy flak 18
find and destroy flak30
find and destroy flak36
find and destroy flak37
find and destroy fuel dump
find and destroy mortar crew

two information files, one an introduction to adding texts and another explaining how to input the needed texts for the mission objectives to properly work when in-game via (f1) have both been included into the endless fight mod. So when game starts then new mission objectives will show one after the another on screen and then when mission objectives have been completed then their corresponding text messages will show up on screen but of course, this is down to the player to add the required texts needed to be inputted into the text browser via mission properties (f9)
these information files are titled as follows:
Important Introduction to Adding Texts
Adding text for the Six Mission Objectives.

if you would be so kind as to let us know if the guide for inputting the texts worked?
Cheers heaps.

Update: 26 Dec, 2021 @ 8:50am

updated: gem editor info file.

both rich text document information files included into the workshop subscription are now at an acceptable state where they can be left alone without having to correct anything further in them until the next update comes out with the new heights measures including the overall outskirts of the map redone to.

Also, hopefully more flak guns will have been added by this time as a result of their gun turrets moving again. They are firing ok during game play but their turrets are not moving so hopefully this will be fixed soon?

In the next update one objective will be added and this objective will be called,phase 1. so the objective will only really be serving as an experiment so any feedback on this would be greatly appreciated.

Update: 26 Dec, 2021 @ 6:34am

updated: gem editor info file

Update: 26 Dec, 2021 @ 5:59am

Updated: gem editor info file.

game build: updates are ongoing.

Update: 26 Dec, 2021 @ 5:47am

very slow updates are ongoing for both terrain building and mission game design.

updated: gem editor info file.

Update: 26 Dec, 2021 @ 5:30am

very slow updates are ongoing for both terrain building and mission game design.

updated rich text doc: important things to remember before playing endless fight.
updated rich text doc: gem editor information.

added two more environmental preset files. information for installing these environmental files are included in the environmental file folder.

Update: 26 Dec, 2021 @ 5:17am

Info file updated.

added: new information file called: Important things to remember before playing endless fight

Update: 25 Dec, 2021 @ 6:26pm

updated info file

to be fixed:

scripted flak guns turrets not moving

adding new german reinforcement panels so player then have german reinforcements when switching to numpad 1, or how they have set their player colour that represent the german army.

Add in 1 objective and and begin this as phase 1 so really only an experiment to begin with and explaining (will be added into info file) how to add in your own texts so for the text messages to be seen when in-game. So when starting a game then the new objectives will show on screen, example: new objective - destroy flak18 or destroy the german officer, anyway so, when these objectives have been taken out then the texts will also show on screen reading, objective completed and underneath that text will also read, the name of the objective being, find and destroy flak18.

Add new heights measures to all outskirts of the map so working carefully with blocking out any empty void that can be seen when fog of war is switched off.

Usual tidying up and dealing with the floating models.