Total War: WARHAMMER II

Total War: WARHAMMER II

Lothern Skycutter - Radious Submod + Fixes
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Update: 11 Jun @ 7:53pm

General
- Touched up Lothern Skycutter's unit card art.
- Touched up Sons of Kalagan (Lothern Skycutters)'s unit card art.

Update: 12 Jul, 2024 @ 10:21pm

General
- Fixed a bug left in the original mod that caused the unit group category for Lothern Skycutters and its Regiment of Renown variant to use the uncolored version of the icon
- Fixed numerous instances where my submod would fail to override tables if you used OvN, Lothern Skycutter, and my submod altogether
- Created a custom AI Usage Group to help the AI better utilize the Lothern Skycutter units
- Emulation of Kalagan charges decreased from 7 to 5
- Emulation of Kalagan Recharge Time increased from 60 to 90
- Emulation of Kalagan duration increased from 27 to 30

Lothern Skycutter
- Recruitment Cost increased from 1080 to 1180
- Upkeep increased from 135 to 145
- Health decreased from 9800 to 7400
- Melee Attack decreased from 33 to 31
- Melee Defense decreased from 41 to 35
- Leadership increased from 60 to 70
- Charge Bonus decreased from 71 to 60
- Melee Weapon Strength increased from 50 to 70
- Melee Armour-Piercing Strength decreased from 39 to 25
- Ranged Weapon Strength increased from 24 to 50
- Ranged Armour-Piercing Strength increased from 96 to 140
- Now has a 360 firing arc (the ballista attached to it remains a 50 degree arc)
- Range decreased from 190 to 185
- Can now utilize Skirmish tactics
- Now has the Vanguard Deployment passive
- Removed Causes Fear passive
- Removed Armour-Piercing Missiles unit info bullet point
- Added Armour Piercing unit info bullet point
- Added Vanguard Deployment unit info bullet point

Sons of Kalagan (Lothern Skycutters)
- Level requirement to unlock increased from 18 to 21
- Health decreased from 10200 to 7800
- Leadership increased from 60 to 75
- Charge Bonus decreased from 71 to 62
- Now has a 360 firing arc (the ballista attached to it remains a 50 degree arc)
- Range decreased from 190 to 185
- Can now utilize Skirmish tactics
- Removed Causes Fear passive
- Melee Weapon Strength increased from 50 to 70
- Melee Armour-Piercing Strength decreased from 39 to 25
- Ranged Weapon Strength increased from 24 to 50
- Ranged Armour-Piercing Strength increased from 96 to 140
- Now has the Vanguard Deployment passive
- Removed Causes Fear passive
- Removed Armour-Piercing Missiles unit info bullet point
- Added Armour Piercing unit info bullet point
- Added Vanguard Deployment unit info bullet point

Aside a more well-thought out rebalancing this time around, I've adjusted a couple things that are pretty important for the Lothern Skycutters. Firstly, they now use a custom AI Usage Group table that should allow the AI to better utilize the ranged prowess of these units, originally they'd often just resort to melee which is a problem in the main mod. Secondly, all Lothern Skycutters now have 360 arc fire (the ballista attached to it remains a 50 degree arc), this should not only further help the AI utilize Lothern Skycutters when combined with its custom AI Usage Group, but it's also convenient for the player.

Update: 11 Jun, 2023 @ 6:50pm

General

  • Slight balance changes

Lothern Skycutter
  • No longer requires the Grove as a second prerequisite

Update: 7 Feb, 2023 @ 12:33am

General

  • Non-RoR units from the mod integrated in relevant rebellion armies

Update: 24 Dec, 2021 @ 12:18am

- Release