Europa Universalis IV

Europa Universalis IV

Homebrew: An Anbennar Submod
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Update: 23 Nov, 2022 @ 12:34pm

Fixed an error in the buildings file.

Update: 23 Nov, 2022 @ 11:06am

The changes made to devastation have been moved from Homebrew to a separate mod available in the new "Homebrew and Homebrew Accessories" collection.

Update: 23 Nov, 2022 @ 10:02am

There's too many documented changes to fit in the word limit, changes have been posted in the discussions.

Update: 27 Aug, 2022 @ 5:53am

Quick fix that lets Horde Ideas use policies.

Update: 13 Jul, 2022 @ 9:38am

Made a few fixes and updates. The Acolytes estate now benefits from Divine Ideas (I know what to playtest next), and the adjacent fort penalty now has exceptions for forts in Azkare's mission tree. The new exceptions are over double the total exceptions, moving forward I might make an addendum requiring an excepted province to have its associated nation own it for the sake of avoiding confusion.

Oh yea, and some unreported localisation errors were fixed up.

Update: 8 Jul, 2022 @ 8:26am

Made a quick fix to an event's grammar. It doesn't change anything, but it does remove a few unnecessary lines.

Update: 8 Jul, 2022 @ 7:57am

Fixed a small issue with ai-dominions not contributing to the dominion limit.

Update: 7 Jul, 2022 @ 6:30am

Addressed the shirigrii estates not meshing with Homebrew. Magocratic Ideas now has having horned ogre as your primary culture be an alternative requirement, and the Kabiurgarko loans have been adjusted to match the burgher loans' 2% interest rate.

Update: 6 Jul, 2022 @ 3:55pm

Made a few tweaks. The ai now has their own special type of dominions that can be integrated after 50 years - this way, they aren't completely screwed over if their dominions need to be integrated for some reason.

I've also gone ahead and fixed some issues I spotted with the damestear events and the Mining Regulations idea. Permanent damestear/relics provinces added by the idea won't carry over to new owners.

Update: 2 Jul, 2022 @ 3:58pm

Did some tweaks and bugfixes, Advanced Fortifications now work as intended, the nobility estate aren't tsunderes in some events and merc discipline from policies have been standardized.