Left 4 Dead 2

Left 4 Dead 2

The Alternate Difficulties Mod
Showing 31-40 of 40 entries
< 1  2  3  >
Update: 23 May, 2022 @ 9:36pm

  • increase frequency of SI spawns by a fraction (more on easier difficulties)
  • fixed tank stagger from grenades
  • fixed grenade launcher damage to tank
  • fixed stealth tanks in finales
  • fix for the excessive tanks in finales
  • improved the desert rifles spread factors
  • 15% of the map must now be covered before ugly sisters will spawn
  • removed the double spawn item in c2m2_fairgrounds
  • reduced common limit by 1 on normal and higher difficulties.
  • reduced mob recharge rate by a small amount
  • reduced damage randomizer for ranges for the higher difficulties by a fraction
  • minute reduction in spread per shot for rifles (m60 excluded)
  • small nerf to tanks covars (health, stagger, speeds)

Update: 9 Apr, 2022 @ 12:45am

  • More decals moved to script
  • slight nerf to mobs on higher difficulty
  • fixed police barrier randomizer in c5m2_parks
  • fixes up some late precaches of models
  • Reduced escape hoard common limit
  • Reduced common infected damage by 1 on all difficulties
  • Stopped SI from spawning supplement tanks when finales are active
(Smaller file size with more added content)

Update: 10 Mar, 2022 @ 1:29am

  • increase chance of multitank events on all difficulties
  • minigun now does the same damage type as .50 cal
  • pipebombs, oxygen & propane tanks do incendiary damage at ground zero
  • headshot by awp do m60 damage type and does more damage
  • desert rifle has better movement crosshair spread and decay rate
  • started moving more decals to script again
  • pipebombs have range based friendly fire as per vanilla
  • all tanks got a slight health buff
  • reduced various mob based variables to make it fractionally less intense
  • all shotguns got an extra pellet

Update: 7 Feb, 2022 @ 5:21pm

More of a fix than a new version. Fixes up a logic error in the math for modifying zombie health. Some zombies where having the modifiers added together rather than multiplied resulting in those zombies getting double health. There is a slight change to some zombie spawning modifiers making it very slightly easier on higher difficulties too.

So this is a work in progress version of v3.7 released just for the zombie health fix. Not the full version.

Update: 30 Jan, 2022 @ 5:02pm

common infected now have their health and movement speed changed based on their size. Reduced the tanks death throes health and increased its rate of change. Gave sniper rifles an extra x1 multiplier to their headshot damage making them now have x6. Regular rifles have x5 and everything else has x4. Awp is now more powerful against smaller targets. Small improvement to crouching accuracy for all pistols. Tiny nerf to expert and advanced common limits, mob spawn timers and SI spawn timers (expert very slightly more nerfed)

Update: 24 Jan, 2022 @ 3:54pm

Refined range damage modifier, mostly fixed tank death glitch.

Update: 19 Jan, 2022 @ 8:38am

Mostly patched up version with both the tank death fix and the survivor fall fix. All of the damage modifiers should be working.

Update: 17 Jan, 2022 @ 12:38am

Glitchy tank death version

Update: 12 Jan, 2022 @ 12:54am

Added a new weapons to monster table to scale damage by weapon to each individual enemy type. Rebalanced a lot of weapon scripts too and touched up the multitank script a tad. Tried to being the challenge more inline with the regular game but I don't expect that to really be there, what ever. Some better enemy slow mechanics when they get shot and a more granular shotgun damage multiplier over range.

Update: 28 Dec, 2021 @ 5:56am